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Dungeoncraft Interview with Mike Mearls
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<blockquote data-quote="DEFCON 1" data-source="post: 9593829" data-attributes="member: 7006"><p>But that's the point, isn't it? The core rules are baseline and then they add new books later that up things for those that want them. But a lot of material they release is useable by both groups (like the adventures, the miniatures, DM screens, tiles, DDB) so they don't need to forsake one group for the other.</p><p></p><p>Now perhaps the disagreement between us might come down to how many "old school fans" took up 5E. You said that the "old school players did not convert to 5E"... to which I would disagree. I think sure, a certain percentage of old school players did not convert to 5E and remained with whatever AD&D or like game they were playing as you suggested... but I do think absolutely that a large percentage of older players did indeed pick the 5E game up. Either by returning to D&D after a long absence, or because they wanted to introduce the game to younger friends and family and went with the current version because it's the easier way to maintain a currency to what they would be seeing in stores and shelves.</p><p></p><p>But regardless of those numbers (to which neither of us can make any claims of certainty)... to me the design and balance of the 5E game in both its iterations was to start at a foundational and basic level, and then add to it later with new products for those players / tables that wanted it. But WotC has never given me any indication that they designed their core books towards a specific subset of experienced player. I just don't think that's true. But YMMV.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9593829, member: 7006"] But that's the point, isn't it? The core rules are baseline and then they add new books later that up things for those that want them. But a lot of material they release is useable by both groups (like the adventures, the miniatures, DM screens, tiles, DDB) so they don't need to forsake one group for the other. Now perhaps the disagreement between us might come down to how many "old school fans" took up 5E. You said that the "old school players did not convert to 5E"... to which I would disagree. I think sure, a certain percentage of old school players did not convert to 5E and remained with whatever AD&D or like game they were playing as you suggested... but I do think absolutely that a large percentage of older players did indeed pick the 5E game up. Either by returning to D&D after a long absence, or because they wanted to introduce the game to younger friends and family and went with the current version because it's the easier way to maintain a currency to what they would be seeing in stores and shelves. But regardless of those numbers (to which neither of us can make any claims of certainty)... to me the design and balance of the 5E game in both its iterations was to start at a foundational and basic level, and then add to it later with new products for those players / tables that wanted it. But WotC has never given me any indication that they designed their core books towards a specific subset of experienced player. I just don't think that's true. But YMMV. [/QUOTE]
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