Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dungeoncraft Interview with Mike Mearls
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tigris" data-source="post: 9594223" data-attributes="member: 7043270"><p>Jonathan Tweet was the lead designer of D&D 3E and not involved in 4E so what he says has absolutly no relevance either and its clear that he does like his baby better.</p><p></p><p></p><p>Also the Art in 4E looks like Magic the Gathering art. As in it has the same artists and same artstyle. Again this may look similar to WoW, but this has to do with WoW, like MANY MANY games is inspired by Magic the Gathering.</p><p></p><p></p><p>Also instead of embaracing yourself by posting wrong things why not read the post I linked? In the video I linked Andy Collins specifically states that the roles come directly from organized play from D&D.</p><p></p><p>It is not that specialization is only shown in WoW. There are Jobroles, there are roles in soccer etc. everything teambased works better with specialized roles.</p><p></p><p>Also again if you would read my post, and try to understand the gamedesign behind, it is pretty easy to see that cooldowns (WoW) and refresh per encounter and per day (which btw. is how spells worked in D&D before as well. Vancian Spellcasting is daily spells) is mechanically not the same as cooldowns. The trick is to try to not only look at the superficial "oh both limit how often you can do something", but what gameplay is created by the mechanic.</p><p></p><p></p><p></p><p></p><p>Then maybe check a bit deeper? Like the interview I posted? Which clearly states that in the beginning only 3 people were involved. James Wyatt, Andy Collins and Rob Heinso.</p><p></p><p></p><p>The flywheel team started later (the 9 months I mentioned). And in the first player handbook of D&D 4E you can see that Mike Mearls was NOT a designer but developer. </p><p></p><p></p><p>This can also be read in the book <a href="https://en.wikipedia.org/wiki/Wizards_Presents:_Races_and_Classes" target="_blank">Wizards Presents: Races and Classes - Wikipedia</a> which clearly states that 4E development started early 2005 and mearls joinsed in october in the development process.</p></blockquote><p></p>
[QUOTE="Tigris, post: 9594223, member: 7043270"] Jonathan Tweet was the lead designer of D&D 3E and not involved in 4E so what he says has absolutly no relevance either and its clear that he does like his baby better. Also the Art in 4E looks like Magic the Gathering art. As in it has the same artists and same artstyle. Again this may look similar to WoW, but this has to do with WoW, like MANY MANY games is inspired by Magic the Gathering. Also instead of embaracing yourself by posting wrong things why not read the post I linked? In the video I linked Andy Collins specifically states that the roles come directly from organized play from D&D. It is not that specialization is only shown in WoW. There are Jobroles, there are roles in soccer etc. everything teambased works better with specialized roles. Also again if you would read my post, and try to understand the gamedesign behind, it is pretty easy to see that cooldowns (WoW) and refresh per encounter and per day (which btw. is how spells worked in D&D before as well. Vancian Spellcasting is daily spells) is mechanically not the same as cooldowns. The trick is to try to not only look at the superficial "oh both limit how often you can do something", but what gameplay is created by the mechanic. Then maybe check a bit deeper? Like the interview I posted? Which clearly states that in the beginning only 3 people were involved. James Wyatt, Andy Collins and Rob Heinso. The flywheel team started later (the 9 months I mentioned). And in the first player handbook of D&D 4E you can see that Mike Mearls was NOT a designer but developer. This can also be read in the book [URL="https://en.wikipedia.org/wiki/Wizards_Presents:_Races_and_Classes"]Wizards Presents: Races and Classes - Wikipedia[/URL] which clearly states that 4E development started early 2005 and mearls joinsed in october in the development process. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dungeoncraft Interview with Mike Mearls
Top