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DungeonLand! - My Own Creation
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 4876435" data-attributes="member: 748"><p>After a first read through, everything looks really interesting. I like that Princesses get their magic from a wand their fairy godmother gave them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Has that story-kernel-of-truth ring to it, with a little innovation. Stuff like that and how the elf made his bow and club from a tree he planted when he was young are nice details that make your game "work".</p><p></p><p>I'm not sure how thrilled kids would be with the mechanic of adding/writing, at first it's cool but once they know the answer it becomes more of a memory game than a learning one. I wonder if either rolling a simple d6 and adding it to the number will help? Perhaps a bonus if they get it right and no penalty if they get it wrong if you want to have some positive reinforcement. For this reason, perhaps there shouldn't be attack rolls so much as damage ones...just food for thought. (Another idea is that, if you use an attack/damage system, if they miss, they get a token of some sort that represents 'concentration' or something, and they can trade in 2 of those tokens to automatically hit, in case their rolling isn't that great <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>If you do go with a mathematical equation for attack and such, how about if you make their "character sheets" into a sort of cardboard block, and at the bottom there's slots where you can slip tabs in with a picture of whatever equipment they're using, along with a number to go with it. That way, they always have a static number (Princess has Close Attack Power 1) and one that changes every time they get new equipment (Princess has Fairy's Wand with Close Attack Power 2)-on the sheets, it'd look like 1 + 2, with them being able to add it up on their own.</p><p></p><p>I hope my ideas make sense, it's hard to explain without some sort of representation <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Good luck with your board game, hope your daughter loves it!</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 4876435, member: 748"] After a first read through, everything looks really interesting. I like that Princesses get their magic from a wand their fairy godmother gave them :) Has that story-kernel-of-truth ring to it, with a little innovation. Stuff like that and how the elf made his bow and club from a tree he planted when he was young are nice details that make your game "work". I'm not sure how thrilled kids would be with the mechanic of adding/writing, at first it's cool but once they know the answer it becomes more of a memory game than a learning one. I wonder if either rolling a simple d6 and adding it to the number will help? Perhaps a bonus if they get it right and no penalty if they get it wrong if you want to have some positive reinforcement. For this reason, perhaps there shouldn't be attack rolls so much as damage ones...just food for thought. (Another idea is that, if you use an attack/damage system, if they miss, they get a token of some sort that represents 'concentration' or something, and they can trade in 2 of those tokens to automatically hit, in case their rolling isn't that great :)) If you do go with a mathematical equation for attack and such, how about if you make their "character sheets" into a sort of cardboard block, and at the bottom there's slots where you can slip tabs in with a picture of whatever equipment they're using, along with a number to go with it. That way, they always have a static number (Princess has Close Attack Power 1) and one that changes every time they get new equipment (Princess has Fairy's Wand with Close Attack Power 2)-on the sheets, it'd look like 1 + 2, with them being able to add it up on their own. I hope my ideas make sense, it's hard to explain without some sort of representation :D Good luck with your board game, hope your daughter loves it! [/QUOTE]
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