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<blockquote data-quote="howandwhy99" data-source="post: 416525" data-attributes="member: 3192"><p><strong>Response</strong></p><p></p><p>Thanks for the responses. </p><p>(IMHO) I know from experience and from learning from other DM's I've played under that simplicity is more important than accuracy. In the past, pre-3rd edition, I've tried to keep things going and use the momentum to develop good interaction, strong roleplaying, exciting combats, etc. Now it seems that we move pretty quickly, but since the rules are actually more comprehensible, I find us refering to them more often (by request) and by following the vast majority actually slowing down. (go figure). Of course, I know that this slowing isn't the case for most other groups. So maybe it's me not being overly familiar with encounter rules, NPC attitude checks and similiar systems from previous editions. I'm trying to make these work with the group's quick, off-beat playing style, yet still have their related character scores mean something. </p><p></p><p>Okay, that sounds like a change in topic, but I really do want to know how to cut out all the paperwork, but still follow the new rules. I need something more than the combat planner in the DM Screen. </p><p></p><p>Organizational tricks are great, common mistakes for making stuff up on the fly, ways around rule bogs, ideas to breakdown DM upkeep of player info, even faster player mapping methods.</p><p></p><p>I prefer playing a quick-paced game. So any suggestions are welcome.</p><p>Are there any tricks of the trade out there??</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 416525, member: 3192"] [b]Response[/b] Thanks for the responses. (IMHO) I know from experience and from learning from other DM's I've played under that simplicity is more important than accuracy. In the past, pre-3rd edition, I've tried to keep things going and use the momentum to develop good interaction, strong roleplaying, exciting combats, etc. Now it seems that we move pretty quickly, but since the rules are actually more comprehensible, I find us refering to them more often (by request) and by following the vast majority actually slowing down. (go figure). Of course, I know that this slowing isn't the case for most other groups. So maybe it's me not being overly familiar with encounter rules, NPC attitude checks and similiar systems from previous editions. I'm trying to make these work with the group's quick, off-beat playing style, yet still have their related character scores mean something. Okay, that sounds like a change in topic, but I really do want to know how to cut out all the paperwork, but still follow the new rules. I need something more than the combat planner in the DM Screen. Organizational tricks are great, common mistakes for making stuff up on the fly, ways around rule bogs, ideas to breakdown DM upkeep of player info, even faster player mapping methods. I prefer playing a quick-paced game. So any suggestions are welcome. Are there any tricks of the trade out there?? [/QUOTE]
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