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DungeonMorphs 2: Cities & Villages: Map Generator Dice/Cards Kickstarter Launches
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<blockquote data-quote="InkwellIdeas" data-source="post: 6435736" data-attributes="member: 26988"><p><a href="https://www.kickstarter.com/projects/inkwellideas/dungeonmorphs-2-cities-and-villages-map-generator" target="_blank">Lots of updates with the DungeonMorphs 2: Cities & Villages project!</a></p><p></p><ul> <li data-xf-list-type="ul">We're at almost 75%! We were kinda stagnant for a few days, which led me to scramble to get the word out even more.</li> <li data-xf-list-type="ul">As part of that, Jonathan Nelson of Adventureaweek.com offered to let us add a free month of Adventure A Week membership & a free adventure (A01: Crypt of the Sun Lord) as free add-on stretch goals. So if we make it to $13,000 we'll include those free for all backers! (Thanks Jonathan!)</li> <li data-xf-list-type="ul">AJ Stone shared more possible village designs. These all include coasts and he shows works-in-progress, which is very cool. <a href="http://stonewerks.wordpress.com/2014/11/07/fridays-mystery-meat-village-geomorphs-w-rivers/" target="_blank">See them at this link.</a></li> <li data-xf-list-type="ul">We posted a new project video. (Until a couple days ago we didn't have one at all.) Because I'm camera shy, it is just me doing a voice-over of some slides, but hearing the pitch sometimes helps explain the project better.</li> <li data-xf-list-type="ul">We've added some new graphics to better explain some of the more complex reward levels (those with Creature Decks or GM card products in addition to dice.) They are near the bottom of the project page.</li> <li data-xf-list-type="ul">It is looking more likely we'll be making the smaller cards at 2.5"x2.5" (instead of 3.5"x2.5"). I'm zeroing in on a manufacturer that can do it economically. That's my preference because it matches the size of the original cards and it won the vote as well.</li> </ul></blockquote><p></p>
[QUOTE="InkwellIdeas, post: 6435736, member: 26988"] [URL="https://www.kickstarter.com/projects/inkwellideas/dungeonmorphs-2-cities-and-villages-map-generator"]Lots of updates with the DungeonMorphs 2: Cities & Villages project![/URL] [list] [*]We're at almost 75%! We were kinda stagnant for a few days, which led me to scramble to get the word out even more. [*]As part of that, Jonathan Nelson of Adventureaweek.com offered to let us add a free month of Adventure A Week membership & a free adventure (A01: Crypt of the Sun Lord) as free add-on stretch goals. So if we make it to $13,000 we'll include those free for all backers! (Thanks Jonathan!) [*]AJ Stone shared more possible village designs. These all include coasts and he shows works-in-progress, which is very cool. [URL="http://stonewerks.wordpress.com/2014/11/07/fridays-mystery-meat-village-geomorphs-w-rivers/"]See them at this link.[/URL] [*]We posted a new project video. (Until a couple days ago we didn't have one at all.) Because I'm camera shy, it is just me doing a voice-over of some slides, but hearing the pitch sometimes helps explain the project better. [*]We've added some new graphics to better explain some of the more complex reward levels (those with Creature Decks or GM card products in addition to dice.) They are near the bottom of the project page. [*]It is looking more likely we'll be making the smaller cards at 2.5"x2.5" (instead of 3.5"x2.5"). I'm zeroing in on a manufacturer that can do it economically. That's my preference because it matches the size of the original cards and it won the vote as well. [/list] [/QUOTE]
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