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Dungeonographer Map Software Updated; Beta Almost Complete
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<blockquote data-quote="InkwellIdeas" data-source="post: 5367685" data-attributes="member: 26988"><p>Last night I posted the updated version of <a href="http://www.dungeonographer.com" target="_blank">Dungeonographer</a>, my indoor (for dungeons, caves, buildings, etc.) map software project.</p><p></p><p>Before I go any further, I've seen some confusion about one of my favorite features: <em>The tool allows you to toggle the map view between a simplistic line art map (suitable for the DM to print on a single sheet of regular paper) and a semi-realistic 1″ battlemat ready view.</em> This can be printed to automatically span the entire map over multiple pages of paper as needed or you can select specific areas and it will span pages as needed or keep the map to one page if the area is small enough. <em>This feature is in both the pro and free versions. Look for the radio buttons beneath the map as you are editing it.</em></p><p></p><p></p><p>What’s New</p><ul> <li data-xf-list-type="ul">There are a bunch of new graphics for futuristic/modern/science fiction objects such as a spaceship, air-car, console, desk, etc.</li> <li data-xf-list-type="ul">There are a couple of new graphics for any setting: a traditional desk and a rug. (Of course, the user can add other graphics.)</li> <li data-xf-list-type="ul">There are several new line/wall styles for wood walls and metal walls in addition to the prior stone walls.</li> <li data-xf-list-type="ul">There are a few new floor tile types for metal floors.</li> <li data-xf-list-type="ul">The UI has been tweaked slightly. Most of the changes are behind the scenes to streamline the code.</li> </ul><p></p><p>What’s Next</p><ul> <li data-xf-list-type="ul">Address any bugs found.</li> <li data-xf-list-type="ul">Allow the tool to shift the colors to the classic blue that was used for the maps on the inside covers of classic modules.</li> </ul><p></p><p>Give it a try and let me know what you think!</p></blockquote><p></p>
[QUOTE="InkwellIdeas, post: 5367685, member: 26988"] Last night I posted the updated version of [URL="http://www.dungeonographer.com"]Dungeonographer[/URL], my indoor (for dungeons, caves, buildings, etc.) map software project. Before I go any further, I've seen some confusion about one of my favorite features: [I]The tool allows you to toggle the map view between a simplistic line art map (suitable for the DM to print on a single sheet of regular paper) and a semi-realistic 1″ battlemat ready view.[/I] This can be printed to automatically span the entire map over multiple pages of paper as needed or you can select specific areas and it will span pages as needed or keep the map to one page if the area is small enough. [I]This feature is in both the pro and free versions. Look for the radio buttons beneath the map as you are editing it.[/I] What’s New [LIST] [*]There are a bunch of new graphics for futuristic/modern/science fiction objects such as a spaceship, air-car, console, desk, etc. [*]There are a couple of new graphics for any setting: a traditional desk and a rug. (Of course, the user can add other graphics.) [*]There are several new line/wall styles for wood walls and metal walls in addition to the prior stone walls. [*]There are a few new floor tile types for metal floors. [*]The UI has been tweaked slightly. Most of the changes are behind the scenes to streamline the code. [/LIST] What’s Next [LIST] [*]Address any bugs found. [*]Allow the tool to shift the colors to the classic blue that was used for the maps on the inside covers of classic modules. [/LIST] Give it a try and let me know what you think! [/QUOTE]
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