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Dungeons and Discworlds !?!
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<blockquote data-quote="Kae'Yoss" data-source="post: 3371364" data-attributes="member: 4134"><p>I'm astounded that his has not been done by any big d20 publishers.</p><p></p><p>Before you groan and think "another humour campaign setting", consider it for a while:</p><p></p><p>I think that the Discworld would be the perfect campaign setting for humorous roleplaying! </p><p></p><p>The thing about the Discworld stories is, once you take the puns and real-world references out, you have mostly good, thought-provoking fantasy there. And most of the fun is mainly funny for the reader, not necessarily for those actually within the stories.</p><p></p><p></p><p>The puns would mainly populate the flavour text (and the footnotes - this rulebook/campaign setting would have to have footnotes!) and in my opinion, the whole "comical and logical evolution" thing going on on the discworld would be a very good basis for an RPG: humorous, yes, but even without the humour, there's enough there to play into the strenghts of D&D.</p><p></p><p>You could play it without any humour (though that would be a waste), or you could play it as a mostly serious campaign with humorous elements.</p><p></p><p>I know that this would be perfect for me, and probably for our gaming group, too. I'm making humorous references and puns all the time, anyway. </p><p></p><p></p><p>The book would have to come with a map - with mostly blank spaces (you can't map humour) and "there be dragons" everywhere. The map would need some built-in comments ("There be dragons" - "I think this one's a lie")</p><p></p><p></p><p>And, of course, players would not have to stop when their character died: They'd first have to have smalltalk with Death.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3371364, member: 4134"] I'm astounded that his has not been done by any big d20 publishers. Before you groan and think "another humour campaign setting", consider it for a while: I think that the Discworld would be the perfect campaign setting for humorous roleplaying! The thing about the Discworld stories is, once you take the puns and real-world references out, you have mostly good, thought-provoking fantasy there. And most of the fun is mainly funny for the reader, not necessarily for those actually within the stories. The puns would mainly populate the flavour text (and the footnotes - this rulebook/campaign setting would have to have footnotes!) and in my opinion, the whole "comical and logical evolution" thing going on on the discworld would be a very good basis for an RPG: humorous, yes, but even without the humour, there's enough there to play into the strenghts of D&D. You could play it without any humour (though that would be a waste), or you could play it as a mostly serious campaign with humorous elements. I know that this would be perfect for me, and probably for our gaming group, too. I'm making humorous references and puns all the time, anyway. The book would have to come with a map - with mostly blank spaces (you can't map humour) and "there be dragons" everywhere. The map would need some built-in comments ("There be dragons" - "I think this one's a lie") And, of course, players would not have to stop when their character died: They'd first have to have smalltalk with Death. [/QUOTE]
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