Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Dungeons and Discworlds !?!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GQuail" data-source="post: 3376219" data-attributes="member: 30709"><p>Speaking as a D&D 3.X DM who is taking time off for some one-offs, including GURPS Discworld - would it really hurt to give it a shot? When there's a fully written-up set of mechanics right now for Discworld, it seems that someone has done most of the work for you: even if they did it for GURPS instead of D20. (And the map is more filled in than you'd like... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Although as others say, GURPS books are oft considered good background books by non-GURPS groups. And although it'll now be a bit "out of date", it covers most of the basics pretty well IMHO.</p><p></p><p></p><p></p><p>Another thing already taken care of, sort of: the GURPS Magic rules are used by default but that Wizards are mentioned as memorising spells (albeit as an obvious D&D parody) is mentioned, and I think Discworld Also provides variant rules for it.</p><p></p><p></p><p></p><p>There are several things I think you'd have problems with when it comes to a D20 Discworld. For one, magic is just not a straight port, and I dunno if the standard Cleric or Druid class would be appropriate. No-one in their right mind would try and cast <em>Cure Light Wounds</em>, and arguably Witches use their skills far more than their spells. Magic items are possibly more WFRP than D&D: they exist, but are by no means common, and you can't just wander into Ankh-Morpork with 8K and walk out with a +2 Sword.</p><p></p><p>For another, the many races are not all gonna be LA +0, so people who want to play the trademark Discworld Trolls are gonna find life real awkward if they can't do that in thier 1st level game. And the ECL for Gaspode could probably start a few arguments. ;-)</p><p></p><p>To be honest, if I wasn't going to use the GURPS rules, I'd probably use WFRP before I'd use D20: which might across as a bit bloody, but then, Discworld isn't exactly a world where you can stab a man and have him "only" take 1d4 hp. For all that I know D20, I just don't think it would gel easilly. Of course, if anyone came up with some "patches", I'd be all ears...</p></blockquote><p></p>
[QUOTE="GQuail, post: 3376219, member: 30709"] Speaking as a D&D 3.X DM who is taking time off for some one-offs, including GURPS Discworld - would it really hurt to give it a shot? When there's a fully written-up set of mechanics right now for Discworld, it seems that someone has done most of the work for you: even if they did it for GURPS instead of D20. (And the map is more filled in than you'd like... :-) ) :-) Although as others say, GURPS books are oft considered good background books by non-GURPS groups. And although it'll now be a bit "out of date", it covers most of the basics pretty well IMHO. Another thing already taken care of, sort of: the GURPS Magic rules are used by default but that Wizards are mentioned as memorising spells (albeit as an obvious D&D parody) is mentioned, and I think Discworld Also provides variant rules for it. There are several things I think you'd have problems with when it comes to a D20 Discworld. For one, magic is just not a straight port, and I dunno if the standard Cleric or Druid class would be appropriate. No-one in their right mind would try and cast [i]Cure Light Wounds[/i], and arguably Witches use their skills far more than their spells. Magic items are possibly more WFRP than D&D: they exist, but are by no means common, and you can't just wander into Ankh-Morpork with 8K and walk out with a +2 Sword. For another, the many races are not all gonna be LA +0, so people who want to play the trademark Discworld Trolls are gonna find life real awkward if they can't do that in thier 1st level game. And the ECL for Gaspode could probably start a few arguments. ;-) To be honest, if I wasn't going to use the GURPS rules, I'd probably use WFRP before I'd use D20: which might across as a bit bloody, but then, Discworld isn't exactly a world where you can stab a man and have him "only" take 1d4 hp. For all that I know D20, I just don't think it would gel easilly. Of course, if anyone came up with some "patches", I'd be all ears... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dungeons and Discworlds !?!
Top