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Dungeons and Discworlds !?!
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<blockquote data-quote="Kae'Yoss" data-source="post: 3376776" data-attributes="member: 4134"><p>I don't know about hurt. </p><p></p><p>It would still mean learning a new system (and buying new core rules, unless GURPS is available for free, too), and getting the rest of the party to learn another set of rules. </p><p></p><p>I'd like to stick to the three systems I know now.</p><p></p><p>But I'll look into it, see if I can get it somewhere, I think.</p><p></p><p></p><p></p><p></p><p>But only sort of: It isn't self-irony if it isn't directed at oneself, after all. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p></p><p></p><p>I see these as obstacles that would not be that impossible to overcome:</p><p></p><p>Okay, the classes would have to be discworldified, but that's not exactly new. Several campaign settings introduce new classes. Let's just look at Rokugan and Midnight (two of my favourite campaign settings).</p><p></p><p>Clerics might have to be demartialized, but that's easy with something like cloistered cleric.</p><p>Druids would need a new skill: Programming (for obelisks)</p><p>Witches and their headology could be seen as a skill user and/or get some extraordinary (or even supernatural) abilities.</p><p></p><p>Magic items could be changed as well - not the first time this was done, either. But I think magic swords aren't uncommon on the discworld. It's always said how every hero and their henchmen have some of those - but that a kitchen knive is always better than any magical sword <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>Anyway, look at the D&D novels: Few novel heroes have the kind of magical item collection your average D&D character has.</p><p></p><p></p><p></p><p>The Gaspode clones would be a problem, I grant you that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p></p><p></p><p>Right now, I can't think of a mythology where there are that many deities. The Realms have more than a hundred (and that's only for the main PC races)</p><p></p><p></p><p></p><p>Hey, you don't have to tell me. I've read all discworld novels. I love them. </p><p></p><p>And, as I said: It would not just be humour and parody - Discworld is beyond that. It would be that, too (and not just a parody to D&D, but to Fantasy in general, and, of course, our world.)</p><p></p><p></p><p></p><p>Races, Templates, Prestige Classes</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3376776, member: 4134"] I don't know about hurt. It would still mean learning a new system (and buying new core rules, unless GURPS is available for free, too), and getting the rest of the party to learn another set of rules. I'd like to stick to the three systems I know now. But I'll look into it, see if I can get it somewhere, I think. But only sort of: It isn't self-irony if it isn't directed at oneself, after all. :p I see these as obstacles that would not be that impossible to overcome: Okay, the classes would have to be discworldified, but that's not exactly new. Several campaign settings introduce new classes. Let's just look at Rokugan and Midnight (two of my favourite campaign settings). Clerics might have to be demartialized, but that's easy with something like cloistered cleric. Druids would need a new skill: Programming (for obelisks) Witches and their headology could be seen as a skill user and/or get some extraordinary (or even supernatural) abilities. Magic items could be changed as well - not the first time this was done, either. But I think magic swords aren't uncommon on the discworld. It's always said how every hero and their henchmen have some of those - but that a kitchen knive is always better than any magical sword ;) Anyway, look at the D&D novels: Few novel heroes have the kind of magical item collection your average D&D character has. The Gaspode clones would be a problem, I grant you that. ;) Right now, I can't think of a mythology where there are that many deities. The Realms have more than a hundred (and that's only for the main PC races) Hey, you don't have to tell me. I've read all discworld novels. I love them. And, as I said: It would not just be humour and parody - Discworld is beyond that. It would be that, too (and not just a parody to D&D, but to Fantasy in general, and, of course, our world.) Races, Templates, Prestige Classes [/QUOTE]
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