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Dungeons and Discworlds !?!
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<blockquote data-quote="Stone Dog" data-source="post: 3382012" data-attributes="member: 16705"><p><strong>This post written at work. Please forgive rambling.</strong></p><p></p><p>The Disc may have hundreds of gods, but most of them don't really matter as they are either small gods with at most one pile of rocks somewhere in a remote area or are simply different outfits the same god wears. Blind Io is a prime example of this.</p><p></p><p>You probably have as many gods on earth right now as the Disc has in general, but only about 10% of them get somewhere around 90% of the press.</p><p></p><p>And none of them are dieties in D&D terms. Not one. They don't grant spells or do much to aid their worshippers. The most common miracle they grant to the world is smiting somebody who talks smack about them and that isn't really something that you can ask them to do. The D&D trope of "put faith in, get spells out" sort of clerics would be met with a "who the hell did he think he was" sketched out in the scorch marks of the lightning bolt.</p><p></p><p>They are gods in more of the greek or norse sense. They run supernatural protection rackets where you worship them and maybe they help and maybe they don't, but if you don't pay up on time or disrespect them they are certain to notice and draw your attention to the fact.</p><p></p><p>One of the main differences between D&D and the Disc is this. There is no distiction between arcane and divine magic. The gods have their own supernatural abilities that they may or may not manifest, but are very jealous about and wouldn't give to a mortal to wield directly without dramatic nessecity. Even Brutha didn't actually preform any real miracles, but was briefly the only one Om could speak with and so recieved a few benifits, but only because Om's survival was at stake. Most gods are in no personal danger and only seem to act out of frustration or as the next move in their great chess game on Dunmanifestin.</p><p></p><p>Druids don't really seem to even be priests. They seem to be specialized wizards with a fanatic streak about how the world works and the setting on fire of anybody getting in the way. Not so much worshipers of nature so much as bloody minded mechanics who think that the gears of seasons are greased with blood and fire.</p><p></p><p>The idea of putting magic into your own body or into anything that you care about is INSANE. Magic to make you stronger might warp your muscles till your bones crack and magic to make your crops grow might turn them into triffids or something. Healing magic is the talk of crazy people. The only example close to healing is Granny moving the moment of injury forward in time till it was more convinient to deal with.</p><p></p><p>I'm not saying that a D20 or OGL Discworld isn't a good idea, but Discworld as a D&D setting is terrible. Discworld is a parody of fantasy in general with a hint of D&D since D&D is part of general fantasy. Raw D&D is far far to specific for the Disc as a whole, but something very appropriate could be done with True20 or D20 modern.</p></blockquote><p></p>
[QUOTE="Stone Dog, post: 3382012, member: 16705"] [b]This post written at work. Please forgive rambling.[/b] The Disc may have hundreds of gods, but most of them don't really matter as they are either small gods with at most one pile of rocks somewhere in a remote area or are simply different outfits the same god wears. Blind Io is a prime example of this. You probably have as many gods on earth right now as the Disc has in general, but only about 10% of them get somewhere around 90% of the press. And none of them are dieties in D&D terms. Not one. They don't grant spells or do much to aid their worshippers. The most common miracle they grant to the world is smiting somebody who talks smack about them and that isn't really something that you can ask them to do. The D&D trope of "put faith in, get spells out" sort of clerics would be met with a "who the hell did he think he was" sketched out in the scorch marks of the lightning bolt. They are gods in more of the greek or norse sense. They run supernatural protection rackets where you worship them and maybe they help and maybe they don't, but if you don't pay up on time or disrespect them they are certain to notice and draw your attention to the fact. One of the main differences between D&D and the Disc is this. There is no distiction between arcane and divine magic. The gods have their own supernatural abilities that they may or may not manifest, but are very jealous about and wouldn't give to a mortal to wield directly without dramatic nessecity. Even Brutha didn't actually preform any real miracles, but was briefly the only one Om could speak with and so recieved a few benifits, but only because Om's survival was at stake. Most gods are in no personal danger and only seem to act out of frustration or as the next move in their great chess game on Dunmanifestin. Druids don't really seem to even be priests. They seem to be specialized wizards with a fanatic streak about how the world works and the setting on fire of anybody getting in the way. Not so much worshipers of nature so much as bloody minded mechanics who think that the gears of seasons are greased with blood and fire. The idea of putting magic into your own body or into anything that you care about is INSANE. Magic to make you stronger might warp your muscles till your bones crack and magic to make your crops grow might turn them into triffids or something. Healing magic is the talk of crazy people. The only example close to healing is Granny moving the moment of injury forward in time till it was more convinient to deal with. I'm not saying that a D20 or OGL Discworld isn't a good idea, but Discworld as a D&D setting is terrible. Discworld is a parody of fantasy in general with a hint of D&D since D&D is part of general fantasy. Raw D&D is far far to specific for the Disc as a whole, but something very appropriate could be done with True20 or D20 modern. [/QUOTE]
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