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Dungeons and Dragons (5th Edition) Class Tier List – 2019
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<blockquote data-quote="doctorbadwolf" data-source="post: 7825628" data-attributes="member: 6704184"><p>So, every math analysis I’ve seen that compares rogues and Fighters with feats turned on, for some reason doesn’t increase the number of SA per encounter the Rogue can get by having Sentinel and/or Mage Slayer, and I find that odd. </p><p></p><p>Rogues getting new ways to trigger Reaction attacks can easily add 2-3 SA attacks per 5 rounds of combat. </p><p></p><p>Skulker can make stealth so reliable that rogues nearly always have Advantage, regardless of the rest of the party, for the ranger rogues. </p><p></p><p>Magic Initiate with Booming Blade on a Swashbuckler is extremely effective at getting that extra thunder damage from the target moving. IME, often nearly every round. </p><p></p><p>All on a character that can be built to be next to impossible to deal serious damage to, or pin down, or get away from, and is absurdly good at skill use.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7825628, member: 6704184"] So, every math analysis I’ve seen that compares rogues and Fighters with feats turned on, for some reason doesn’t increase the number of SA per encounter the Rogue can get by having Sentinel and/or Mage Slayer, and I find that odd. Rogues getting new ways to trigger Reaction attacks can easily add 2-3 SA attacks per 5 rounds of combat. Skulker can make stealth so reliable that rogues nearly always have Advantage, regardless of the rest of the party, for the ranger rogues. Magic Initiate with Booming Blade on a Swashbuckler is extremely effective at getting that extra thunder damage from the target moving. IME, often nearly every round. All on a character that can be built to be next to impossible to deal serious damage to, or pin down, or get away from, and is absurdly good at skill use. [/QUOTE]
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Dungeons and Dragons (5th Edition) Class Tier List – 2019
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