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Dungeons and Dragons (5th Edition) Class Tier List – 2019
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<blockquote data-quote="Blue" data-source="post: 7826369" data-attributes="member: 20564"><p>The specific thing that the response you quoted is about is that lore bards are better <em>at melee</em> in the 6-9 level range because they can get the SCAG cantrips (GFB / BB) sooner. So melee is assumed for what we are talking about. Sorry, while I love the new ENworld board software, I do miss the threaded replies so it was obvious what various sub-discussions are about.</p><p></p><p>But to talk more generally about what you said. Casting isn't a problem with rapier and shield. First, weapon damage is better than cantrip damage, but doesn't replace then being a full caster. So I'm assuming the first round or two is them casting their concentration spells or whatever with their much improved AC helping protect them from enemy ranged or skirmishers, and then if they want to do weapon damage they can draw for free and close. If you need to cast later a spell with S or M components, you sheath one turn, cast, and next turn you can draw again. The only thing that does is cost you the chance of an opportunity attack.</p><p></p><p>Where this gets hard is when you get magical secrets at level 10 if you want to pick up reaction cast spells like shield or absorb elements. That rapier and shield does get in the way of. But there, a shield for +2 AC all the time for no spell slots is likely better than Shield spell for +5 at times at a spell slot cost. But at 10th your cantrips get better again and you mght just be hanging back as a full caster with shield and a free hand, so you can have both shield and Shield for +7 AC when you need it.</p><p></p><p>I'm confused about MAD. CHR + DEX are same things any other bard needs. No more MAD than any other bard. As a matter of fact, is you aren't as focused on weapons they are less MAD because their max DEX to AC caps at two. So this either no different or better for valor bard, depending on if you want to play them full caster or weapon-replace-cantrip.</p></blockquote><p></p>
[QUOTE="Blue, post: 7826369, member: 20564"] The specific thing that the response you quoted is about is that lore bards are better [I]at melee[/I] in the 6-9 level range because they can get the SCAG cantrips (GFB / BB) sooner. So melee is assumed for what we are talking about. Sorry, while I love the new ENworld board software, I do miss the threaded replies so it was obvious what various sub-discussions are about. But to talk more generally about what you said. Casting isn't a problem with rapier and shield. First, weapon damage is better than cantrip damage, but doesn't replace then being a full caster. So I'm assuming the first round or two is them casting their concentration spells or whatever with their much improved AC helping protect them from enemy ranged or skirmishers, and then if they want to do weapon damage they can draw for free and close. If you need to cast later a spell with S or M components, you sheath one turn, cast, and next turn you can draw again. The only thing that does is cost you the chance of an opportunity attack. Where this gets hard is when you get magical secrets at level 10 if you want to pick up reaction cast spells like shield or absorb elements. That rapier and shield does get in the way of. But there, a shield for +2 AC all the time for no spell slots is likely better than Shield spell for +5 at times at a spell slot cost. But at 10th your cantrips get better again and you mght just be hanging back as a full caster with shield and a free hand, so you can have both shield and Shield for +7 AC when you need it. I'm confused about MAD. CHR + DEX are same things any other bard needs. No more MAD than any other bard. As a matter of fact, is you aren't as focused on weapons they are less MAD because their max DEX to AC caps at two. So this either no different or better for valor bard, depending on if you want to play them full caster or weapon-replace-cantrip. [/QUOTE]
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