Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Dungeons and Dragons + D20 Modern + Arcana Unearthed Hybrid Game (Full)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Caliber" data-source="post: 1165260" data-attributes="member: 1310"><p>Sendar</p><p>Human Druid (Dedicated Hero) 3</p><p>Hit Dice: 3d8 + 6 (22 + 1d8 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 30'</p><p>AC: 17 (+2 Class, +2 Dex, +3 Armor)</p><p>Attacks: +2 Base Attack Bonus -1 Strength +2 Dexterity</p><p>Damage: Quarterstaff +1 melee (1d6 -1) or Sling +3 ranged (1d4 -1)</p><p>Racial Features: Bonus Feats (2), Bonus Skill Points (3+Level), Adaptive Learning (Psychic Focus), +2 Wis</p><p>Class Features: Animal Companion (Shado), Nature Sense, Wild Empathy, Woodland Stride, Trackless Step</p><p>Talents: Empathy (+3), Healing Knack</p><p>Saves: +5 Fort, +3 Ref, +7 Will</p><p>Abilities: Str 8 (-1), Dex 14 (+2), Con 14 (+2), Int 14 (+2), Wis 18 (+4), Cha 12 (+1) </p><p>Skills: Psychic Focus (6 /10), Spot (6 /10), Listen (6 /10), Treat Injury (6 /12), Concentration (4 /6), </p><p> Knowledge: Nature (4 /6), Spellcraft (3 /5), Survival (6 /10), Swim (1 /0)</p><p>Feats: Sensitive, Mind Reading, Spell Focus (Conjuration), Augment Summoning, Brew Potion</p><p>Equipment: Quaterstaff (4 lbs), Sling, 20 Bullets (2 sp, 10 lbs), Handy Haversack (2000 gp, 5 lbs), </p><p>+1 Leather (1160 gp, 15 lbs), Peasant's Outfit (2 lbs), Healer's Kit (50 gp, 1 lb), Holly and Mistletoe, </p><p>5 Sunrods (10 gp, 5 lbs), 50' Silk Rope (10 gp, 5 lbs), Flint and Steel (1 gp), Fishhook (1 sp), Bedroll (1 sp, 5 lbs), Tent (10 gp, 20 lbs), Chalk (1 cp), 2 Potions of Invisibility (600 gp)</p><p>Encumberance: 72 lbs total, 46 in Haversack, 26 carried, Light Load</p><p>Money: 166 gp, 5 sp, 9 cp</p><p>Spellcasting: 0th (4), 1st (3), 2nd (2), DC 14 + spell level </p><p>0th - Flare (Fort), Create Water, Detect Magic, Read Magic</p><p>1st - Goodberry, Produce Flame, Shillelagh</p><p>2nd - Heat Metal (Will), Soften Earth and Stone (Ref)</p><p></p><p>Shado</p><p>Riding Dog</p><p>Hit Dice: 4d8 + 8 (26 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 40'</p><p>AC: 18 (+2 Dex, +6 natural)</p><p>Attacks: +3 Base Attack Bonus +3 Strength</p><p>Damage: Bite +6 melee (1d6 +4)</p><p>Racial Features: Low-light Vision, Scent (+4 Survival when Tracking), Link, Share Spell, Evasion</p><p>Saves: +6 Fort, +7 Ref, +2 Will</p><p>Abilities: Str 16 (+3), Dex 16 (+3), Con 15 (+2), Int 2 (-4), Wis 12 (+1), Cha 6 (-2)</p><p>Skills: Jump (2 /9), Listen (2 /5), Spot (2 /5), Swim (1 /4), Survival (0 /1)</p><p>Feats: Alertness, Track, Power Attack</p><p></p><p>Common Summons:</p><p></p><p>Summon Ally I</p><p>Wolf</p><p>Hp: 21</p><p>Initiative: +2</p><p>Speed: 50'</p><p>AC: 14 (+2 Dex, +2 natural)</p><p>Attacks: +1 Base Attack Bonus +3 Strength</p><p>Damage: Bite +5 (1d6 +4)</p><p>Racial Features: Low-light Vision. Scent, Trip</p><p>Saves: +7 Fort, +5 Ref, +1 Will</p><p>Abilities: Str 17 (+3), Dex 15 (+2), Con 19 (+4), Int 2 (-4), Wis (+1), Cha 6 (-2)</p><p>Skills: Hide (0 /2), Listen (2 /3), Move Silently (1/ 3), Spot (2 /3), Survival (0 /1)</p><p>Feats: Weapon Focus (Bite), Track</p><p></p><p>Summon Ally II</p><p>Hippogriff</p><p>Hp: 31</p><p>Initiative: +2</p><p>Speed: 50', fly 100'</p><p>AC: 15 (-1 size, +2 Dex, +4 natural)</p><p>Attacks: +3 Base Attack Bonus +6 Strength</p><p>Damage: Claw +8 (1d4 +6), Claw +8 (1d4 +6), Bite +3 (1d8 +4)</p><p>Racial Features: Darkvision 60', Low-light Vision, Scent</p><p>Saves: +8 Fort, +5 Ref, +2 Will</p><p>Abilities: Str 22 (+6), Dex 15 (+2), Con 20 (+5), Int 2 (-4), Wis 13 (+1), Cha 8 (-1)</p><p>Skills: Listen (3 /4), Spot (3 /8)</p><p>Feats: Dodge, Wingover</p><p></p><p>Sendar was born a gifted boy. Sensitive to the movements of the spiritual world, he was apprenticed to his village's holy man and taught the ways of the Old Religion. As he grew older, he attracted a wife, Melissa, and she bore him a daughter, Valna. </p><p></p><p>His gifts only increased with age, and as he passed into adulthood he found himself able to read the minds of others. But even with this notable skill, all signs suggested that he would simply live out the rest of his life as his village's holy man before passing the mantle on to someone else. </p><p></p><p>And then the Tempest came. </p><p></p><p>They had heard that some hero had originated in the area, in one of the backwoods villages that dotted the area. Without any clear targets, they simply burned and destroyed any village they came across, slaughtering or enslaving the people who lived there.</p><p></p><p>Sendar did not realize what was to be his village’s fate until it was too late. They seemingly came from nowhere, possessing powers and abilities he had never dreamed of. Sendar raced to his home but his wife was gone, whereto he has never learned. Snatching his daughter, he fled from his home and into the woods. </p><p></p><p>A few others survived the massacre, and slowly Sendar gathered them together. He helped them build a small settlement in the woods, and kept them from the eyes of the Tempest. </p><p></p><p>Eventually, however, his need to learn of Melissa's fate tore him away from his people. Leaving Valna in the care of her aunt, he promised to one-day return.</p><p></p><p><em>Edit: Formatting. All of my pretty formatting was seemingly destroyed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </em></p></blockquote><p></p>
[QUOTE="Caliber, post: 1165260, member: 1310"] Sendar Human Druid (Dedicated Hero) 3 Hit Dice: 3d8 + 6 (22 + 1d8 hp) Initiative: +2 (Dex) Speed: 30' AC: 17 (+2 Class, +2 Dex, +3 Armor) Attacks: +2 Base Attack Bonus -1 Strength +2 Dexterity Damage: Quarterstaff +1 melee (1d6 -1) or Sling +3 ranged (1d4 -1) Racial Features: Bonus Feats (2), Bonus Skill Points (3+Level), Adaptive Learning (Psychic Focus), +2 Wis Class Features: Animal Companion (Shado), Nature Sense, Wild Empathy, Woodland Stride, Trackless Step Talents: Empathy (+3), Healing Knack Saves: +5 Fort, +3 Ref, +7 Will Abilities: Str 8 (-1), Dex 14 (+2), Con 14 (+2), Int 14 (+2), Wis 18 (+4), Cha 12 (+1) Skills: Psychic Focus (6 /10), Spot (6 /10), Listen (6 /10), Treat Injury (6 /12), Concentration (4 /6), Knowledge: Nature (4 /6), Spellcraft (3 /5), Survival (6 /10), Swim (1 /0) Feats: Sensitive, Mind Reading, Spell Focus (Conjuration), Augment Summoning, Brew Potion Equipment: Quaterstaff (4 lbs), Sling, 20 Bullets (2 sp, 10 lbs), Handy Haversack (2000 gp, 5 lbs), +1 Leather (1160 gp, 15 lbs), Peasant's Outfit (2 lbs), Healer's Kit (50 gp, 1 lb), Holly and Mistletoe, 5 Sunrods (10 gp, 5 lbs), 50' Silk Rope (10 gp, 5 lbs), Flint and Steel (1 gp), Fishhook (1 sp), Bedroll (1 sp, 5 lbs), Tent (10 gp, 20 lbs), Chalk (1 cp), 2 Potions of Invisibility (600 gp) Encumberance: 72 lbs total, 46 in Haversack, 26 carried, Light Load Money: 166 gp, 5 sp, 9 cp Spellcasting: 0th (4), 1st (3), 2nd (2), DC 14 + spell level 0th - Flare (Fort), Create Water, Detect Magic, Read Magic 1st - Goodberry, Produce Flame, Shillelagh 2nd - Heat Metal (Will), Soften Earth and Stone (Ref) Shado Riding Dog Hit Dice: 4d8 + 8 (26 hp) Initiative: +2 (Dex) Speed: 40' AC: 18 (+2 Dex, +6 natural) Attacks: +3 Base Attack Bonus +3 Strength Damage: Bite +6 melee (1d6 +4) Racial Features: Low-light Vision, Scent (+4 Survival when Tracking), Link, Share Spell, Evasion Saves: +6 Fort, +7 Ref, +2 Will Abilities: Str 16 (+3), Dex 16 (+3), Con 15 (+2), Int 2 (-4), Wis 12 (+1), Cha 6 (-2) Skills: Jump (2 /9), Listen (2 /5), Spot (2 /5), Swim (1 /4), Survival (0 /1) Feats: Alertness, Track, Power Attack Common Summons: Summon Ally I Wolf Hp: 21 Initiative: +2 Speed: 50' AC: 14 (+2 Dex, +2 natural) Attacks: +1 Base Attack Bonus +3 Strength Damage: Bite +5 (1d6 +4) Racial Features: Low-light Vision. Scent, Trip Saves: +7 Fort, +5 Ref, +1 Will Abilities: Str 17 (+3), Dex 15 (+2), Con 19 (+4), Int 2 (-4), Wis (+1), Cha 6 (-2) Skills: Hide (0 /2), Listen (2 /3), Move Silently (1/ 3), Spot (2 /3), Survival (0 /1) Feats: Weapon Focus (Bite), Track Summon Ally II Hippogriff Hp: 31 Initiative: +2 Speed: 50', fly 100' AC: 15 (-1 size, +2 Dex, +4 natural) Attacks: +3 Base Attack Bonus +6 Strength Damage: Claw +8 (1d4 +6), Claw +8 (1d4 +6), Bite +3 (1d8 +4) Racial Features: Darkvision 60', Low-light Vision, Scent Saves: +8 Fort, +5 Ref, +2 Will Abilities: Str 22 (+6), Dex 15 (+2), Con 20 (+5), Int 2 (-4), Wis 13 (+1), Cha 8 (-1) Skills: Listen (3 /4), Spot (3 /8) Feats: Dodge, Wingover Sendar was born a gifted boy. Sensitive to the movements of the spiritual world, he was apprenticed to his village's holy man and taught the ways of the Old Religion. As he grew older, he attracted a wife, Melissa, and she bore him a daughter, Valna. His gifts only increased with age, and as he passed into adulthood he found himself able to read the minds of others. But even with this notable skill, all signs suggested that he would simply live out the rest of his life as his village's holy man before passing the mantle on to someone else. And then the Tempest came. They had heard that some hero had originated in the area, in one of the backwoods villages that dotted the area. Without any clear targets, they simply burned and destroyed any village they came across, slaughtering or enslaving the people who lived there. Sendar did not realize what was to be his village’s fate until it was too late. They seemingly came from nowhere, possessing powers and abilities he had never dreamed of. Sendar raced to his home but his wife was gone, whereto he has never learned. Snatching his daughter, he fled from his home and into the woods. A few others survived the massacre, and slowly Sendar gathered them together. He helped them build a small settlement in the woods, and kept them from the eyes of the Tempest. Eventually, however, his need to learn of Melissa's fate tore him away from his people. Leaving Valna in the care of her aunt, he promised to one-day return. [i]Edit: Formatting. All of my pretty formatting was seemingly destroyed. :( [/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Dungeons and Dragons + D20 Modern + Arcana Unearthed Hybrid Game (Full)
Top