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<blockquote data-quote="Cap'n Kobold" data-source="post: 7075437" data-attributes="member: 6802951"><p>You might be better looking at "Strongest man"-type events rather than Olympics if you want to model D&D. I would give hefty bonuses when lifting weights optimised for being lifted, like barbells, compared to the awkward loads and objects D&D characters are more likely to try to lift.</p><p></p><p>In 5e, Strength score is athleticism rather than just brute lifting power. A feat that grants effective Large size when calculating carrying capacity related to feats of strength might be a good way to represent a character focused on lifting and suchlike at the expense of combat power.</p><p></p><p></p><p> It makes you harder to <em>catch</em>. If someone does get in range of you (such as you running past them within reach) then you're easier to hit because you can't duck, dodge, stop, or any of the other maneuvers than someone moving at 'combat speeds' (1x or 2x move speed) can do.</p><p></p><p> That is closer to two rounds than one, with no load. Not just light load: no load apart from ultralight clothes and shoes.</p><p></p><p> Closest feat to improve running is Mobile: +10 ft speed. Rogue with Mobile can move 240ft in two rounds in armour, with pack, and carrying weapons.</p><p></p><p>Again: situational bonuses for optimal conditions (specially designed running track, no load, etc) and you can get to about the right level, rolling Athletics to squeeze extra speed out in a competitive race rather than an actual fight.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7075437, member: 6802951"] You might be better looking at "Strongest man"-type events rather than Olympics if you want to model D&D. I would give hefty bonuses when lifting weights optimised for being lifted, like barbells, compared to the awkward loads and objects D&D characters are more likely to try to lift. In 5e, Strength score is athleticism rather than just brute lifting power. A feat that grants effective Large size when calculating carrying capacity related to feats of strength might be a good way to represent a character focused on lifting and suchlike at the expense of combat power. It makes you harder to [I]catch[/I]. If someone does get in range of you (such as you running past them within reach) then you're easier to hit because you can't duck, dodge, stop, or any of the other maneuvers than someone moving at 'combat speeds' (1x or 2x move speed) can do. That is closer to two rounds than one, with no load. Not just light load: no load apart from ultralight clothes and shoes. Closest feat to improve running is Mobile: +10 ft speed. Rogue with Mobile can move 240ft in two rounds in armour, with pack, and carrying weapons. Again: situational bonuses for optimal conditions (specially designed running track, no load, etc) and you can get to about the right level, rolling Athletics to squeeze extra speed out in a competitive race rather than an actual fight. [/QUOTE]
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