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<blockquote data-quote="painandgreed" data-source="post: 2737554" data-attributes="member: 24969"><p>D&D using Lovecraft. First, I'd use my d20 Call of Cthulhu before Lords of Madness but might use that later. To really get the Lovecraftian D&D, you'll have to intertwine D&D with the Lovecraft or you'll just be playing Call of Cthulhu using D&D rules.</p><p></p><p>It would begin by hunting down some evil cultists which would lead to deep ones. Beign low level will prevent them from following the trail of the deep ones into the sea and search out other clues. These other clues would most likely result in investigating tombs and tunnels that exist under cemetaries as existed in Lovecraft stories which would result in fighting undead. These clues would hint at deeper threat and corruption. Feed the party some more evil priests and humanoids that follow the elder gods. From there things would lead to ancient cities in the jungle or deep in the underdark. IMC, these would be mostly the older reptilian races which do worhsip the elder gods such as Yaun-Ti, Kobolds, Sahaugan, and Kua-Toa. Probably throw in some more evil priests back in normal civilization that they'd have to take on. Eventually it would lead to a expedition to some far off mountains to investigate ruins which would involve Mi-Go, the Elder Race and Mind Flayers. Perhaps forcing them into an alliance with one of the races in order to fight the other (most likely against the mindflayers). They'd have to stop some rituals and end up seeing the awakening of some creature like a Shoggoth far above their CR. At that point, if they've learned, they should run. If they haven't learned that there are things that they cannot handle in this pantheon, then they deserve a TPK. Perhaps later they can get more powerful and track it down and kill or dispell the creature.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2737554, member: 24969"] D&D using Lovecraft. First, I'd use my d20 Call of Cthulhu before Lords of Madness but might use that later. To really get the Lovecraftian D&D, you'll have to intertwine D&D with the Lovecraft or you'll just be playing Call of Cthulhu using D&D rules. It would begin by hunting down some evil cultists which would lead to deep ones. Beign low level will prevent them from following the trail of the deep ones into the sea and search out other clues. These other clues would most likely result in investigating tombs and tunnels that exist under cemetaries as existed in Lovecraft stories which would result in fighting undead. These clues would hint at deeper threat and corruption. Feed the party some more evil priests and humanoids that follow the elder gods. From there things would lead to ancient cities in the jungle or deep in the underdark. IMC, these would be mostly the older reptilian races which do worhsip the elder gods such as Yaun-Ti, Kobolds, Sahaugan, and Kua-Toa. Probably throw in some more evil priests back in normal civilization that they'd have to take on. Eventually it would lead to a expedition to some far off mountains to investigate ruins which would involve Mi-Go, the Elder Race and Mind Flayers. Perhaps forcing them into an alliance with one of the races in order to fight the other (most likely against the mindflayers). They'd have to stop some rituals and end up seeing the awakening of some creature like a Shoggoth far above their CR. At that point, if they've learned, they should run. If they haven't learned that there are things that they cannot handle in this pantheon, then they deserve a TPK. Perhaps later they can get more powerful and track it down and kill or dispell the creature. [/QUOTE]
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