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Dungeons & Discourse: Atheism (and related)
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<blockquote data-quote="kitsune9" data-source="post: 5727055" data-attributes="member: 18507"><p>Atheists in a D&D world should be powerful in their own right, armed with the knowledge that if they can escape death or accumulate enough magical power to go somewhere else, they escape the clutches of the supposed "gods" and any judgement that awaits them.</p><p></p><p>Also, being an atheist simply could be a looser definition that the Athar in Planescape uses--in that gods are just powerful beings, but they can't do anything and everything. They acknowledge their power, respect it, maybe even ally themselves with it, but when posed with the question of there being any kind of Supreme Being, their answer is "no". </p><p></p><p>I cannot see common people being atheists because with the evidence of these powerful beings (i.e. example of the Avatar war in the Forgotten Realms), if they say they are gods, then that's what they are--gods.</p><p></p><p>Now if you have a setting like Eberron where there is no proof of the gods existence other than the claims of their clerics and their magical abilities, it's possible for Eberron to go through an Age of Reason in which the common man rejects the arguments of faith.</p><p></p><p>However, one thing in D&D is that faith is important. It grants power if not protection. For the common people, protection is important since their life is so harsh toiling in the fields. If a guy comes into my village, blesses my crops, heals little Johnny of his fever, and essentially makes life more bearable, I'll believe whatever god he preaches. Even if I am a learned scholar and am more familiare with the workings of the multiverse, only a fool would proclaim themselves an atheist when the evidence of their works manifests itself in everyone's daily lives.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5727055, member: 18507"] Atheists in a D&D world should be powerful in their own right, armed with the knowledge that if they can escape death or accumulate enough magical power to go somewhere else, they escape the clutches of the supposed "gods" and any judgement that awaits them. Also, being an atheist simply could be a looser definition that the Athar in Planescape uses--in that gods are just powerful beings, but they can't do anything and everything. They acknowledge their power, respect it, maybe even ally themselves with it, but when posed with the question of there being any kind of Supreme Being, their answer is "no". I cannot see common people being atheists because with the evidence of these powerful beings (i.e. example of the Avatar war in the Forgotten Realms), if they say they are gods, then that's what they are--gods. Now if you have a setting like Eberron where there is no proof of the gods existence other than the claims of their clerics and their magical abilities, it's possible for Eberron to go through an Age of Reason in which the common man rejects the arguments of faith. However, one thing in D&D is that faith is important. It grants power if not protection. For the common people, protection is important since their life is so harsh toiling in the fields. If a guy comes into my village, blesses my crops, heals little Johnny of his fever, and essentially makes life more bearable, I'll believe whatever god he preaches. Even if I am a learned scholar and am more familiare with the workings of the multiverse, only a fool would proclaim themselves an atheist when the evidence of their works manifests itself in everyone's daily lives. [/QUOTE]
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