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Dungeons & Discourse: Atheism (and related)
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<blockquote data-quote="saskganesh" data-source="post: 5727713" data-attributes="member: 6668467"><p>They are pantheists. Of course, they could also worship personifications of nature, which are interpreted by outsiders and lower level druidic initiates as "gods", but the Druidic "secret" is that these deities are just symbols of the divinity found throughout nature and also the divinity within man. Maybe it's a too subtle theological point, but I think one could have fun with that.</p><p></p><p>To the OP: in my game, I have a pluralistic, multicultural, atheistic culture that is led by a race of powerful magic-using merchants. These elites know that the gods "exist" but don't worship them, as they think it's just a divine protection racket. However, about a century ago there was a "secret magic war" between their realm and another empire, which led to the destruction of their home island; the difference maker was the opposition's command of divine magic. In response the surviving atheist/refugees have been developing stronger elemental magics and a splinter group has decided that the best way forward is to harness death itself and so have become necromantic lords.</p><p></p><p>Interestingly, the Atheists are known for having cities full of temples as they see religion as a useful source of steady tax revenue.</p></blockquote><p></p>
[QUOTE="saskganesh, post: 5727713, member: 6668467"] They are pantheists. Of course, they could also worship personifications of nature, which are interpreted by outsiders and lower level druidic initiates as "gods", but the Druidic "secret" is that these deities are just symbols of the divinity found throughout nature and also the divinity within man. Maybe it's a too subtle theological point, but I think one could have fun with that. To the OP: in my game, I have a pluralistic, multicultural, atheistic culture that is led by a race of powerful magic-using merchants. These elites know that the gods "exist" but don't worship them, as they think it's just a divine protection racket. However, about a century ago there was a "secret magic war" between their realm and another empire, which led to the destruction of their home island; the difference maker was the opposition's command of divine magic. In response the surviving atheist/refugees have been developing stronger elemental magics and a splinter group has decided that the best way forward is to harness death itself and so have become necromantic lords. Interestingly, the Atheists are known for having cities full of temples as they see religion as a useful source of steady tax revenue. [/QUOTE]
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