Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dungeons & Discourse: Atheism (and related)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5727757" data-attributes="member: 4937"><p>Really good question. </p><p></p><p>I don't have druids per se in my campaign, but I do have shamans that serve very much the same role. The divide between the shamans and the clerics is very much reflective of the divide between the orthodox view of the gods as a higher order of being deserving of pious fealty and humble acceptance, and the view that gods are just another sort of sentient being towards which one may have a more complex relationship and which deserves no special consideration. Shamanism is widely persecuted in many areas because of the often legitimate fear that it is associated with diabolism (summoning and making pacts with fiends), but there are areas where clerics are persecuted for fear that they will bring the gods, and with them subserviance, civilization, and/or cultural change. </p><p></p><p>I would imagine stock druids, where they are not simply specialty priests of some diety (as is sometimes assumed), would have much the same rivilry with priests. At some level, one is tempted to see this rivilry in purely cynical terms; both sides are fighting for adherents who will turn to them for guidance, leadership, and blessings and whose gratitude they can then draw from.</p><p></p><p>Heretical groups which oppose the gods often rely on Shamanism for divine power and healing, as there is almost always some lesser spirit out there who has a grudge against a greater one and would happily pull down the gods as well. Unfortunately these are often rogue servitors, fiends, spirits of strife and discord and other quite unsavory spirits, which tends to mean the heretics are usually (but not always!) a pretty nasty bunch who earn their evil reputation. </p><p></p><p>Note also that this is one area in which my campaign differs slightly from default Gygaxian assumptions, as there is almost no such thing as 'demon worship' per se. While fiend lords of various sorts exist in some form, there is pretty much nothing like sincere servents and worshippers of them. Anyone associating with such things is generally acting out pure cynacism, and heretics might hate all orders of spirits but simply find the lesser sorts easier to bully. The evil gods and their cults tend to serve in the roles Gygax would normally assign to demons, devils, and so forth. </p><p></p><p>Likewise, I don't have a bifurcated cosmology with monotheistic inspired mythology on one hand running parallel to a polytheistic mythology. It's all polytheistic and animistic. The words angel or demon are not generally used as nouns, but when used at all are descriptors meaning basically good and evil. Those things generally called fiends are simply evil spirits which are, on the sliding scale of godhood, weaker than the ones commonly accepted as gods. I generally have no need of use demons save when I repurpose the stats as a spirit of some vice or as the messenger of some evil deity, and there is no assumption of a native heirarchy controlling the outerplanes somewhat independently of the gods. The same is basically true of the celestials, who show up occasionally but again repurposed as a spirit of something nice or as a messenger or servant of a greater power. (The slaad are an exception, but the reason for this exception is a campaign level secret.) Because the gods are numerous and active, and the PC's assumed to be important, you are just about as likely to ever meet a god in my campaign as anything resembling D&D's normal 'demons as monsters'. On the other hands, generic spirits of stones, trees, fields, streams, diseases, etc. are common as insects. Literally <em>every</em> tree is presumed to have a dryad or something of the sort associated with it, and there is a stone spirit in literally every rock, and a building spirit associated with every building. Shamans therefore do not want for things to bargain with and/or command.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5727757, member: 4937"] Really good question. I don't have druids per se in my campaign, but I do have shamans that serve very much the same role. The divide between the shamans and the clerics is very much reflective of the divide between the orthodox view of the gods as a higher order of being deserving of pious fealty and humble acceptance, and the view that gods are just another sort of sentient being towards which one may have a more complex relationship and which deserves no special consideration. Shamanism is widely persecuted in many areas because of the often legitimate fear that it is associated with diabolism (summoning and making pacts with fiends), but there are areas where clerics are persecuted for fear that they will bring the gods, and with them subserviance, civilization, and/or cultural change. I would imagine stock druids, where they are not simply specialty priests of some diety (as is sometimes assumed), would have much the same rivilry with priests. At some level, one is tempted to see this rivilry in purely cynical terms; both sides are fighting for adherents who will turn to them for guidance, leadership, and blessings and whose gratitude they can then draw from. Heretical groups which oppose the gods often rely on Shamanism for divine power and healing, as there is almost always some lesser spirit out there who has a grudge against a greater one and would happily pull down the gods as well. Unfortunately these are often rogue servitors, fiends, spirits of strife and discord and other quite unsavory spirits, which tends to mean the heretics are usually (but not always!) a pretty nasty bunch who earn their evil reputation. Note also that this is one area in which my campaign differs slightly from default Gygaxian assumptions, as there is almost no such thing as 'demon worship' per se. While fiend lords of various sorts exist in some form, there is pretty much nothing like sincere servents and worshippers of them. Anyone associating with such things is generally acting out pure cynacism, and heretics might hate all orders of spirits but simply find the lesser sorts easier to bully. The evil gods and their cults tend to serve in the roles Gygax would normally assign to demons, devils, and so forth. Likewise, I don't have a bifurcated cosmology with monotheistic inspired mythology on one hand running parallel to a polytheistic mythology. It's all polytheistic and animistic. The words angel or demon are not generally used as nouns, but when used at all are descriptors meaning basically good and evil. Those things generally called fiends are simply evil spirits which are, on the sliding scale of godhood, weaker than the ones commonly accepted as gods. I generally have no need of use demons save when I repurpose the stats as a spirit of some vice or as the messenger of some evil deity, and there is no assumption of a native heirarchy controlling the outerplanes somewhat independently of the gods. The same is basically true of the celestials, who show up occasionally but again repurposed as a spirit of something nice or as a messenger or servant of a greater power. (The slaad are an exception, but the reason for this exception is a campaign level secret.) Because the gods are numerous and active, and the PC's assumed to be important, you are just about as likely to ever meet a god in my campaign as anything resembling D&D's normal 'demons as monsters'. On the other hands, generic spirits of stones, trees, fields, streams, diseases, etc. are common as insects. Literally [i]every[/i] tree is presumed to have a dryad or something of the sort associated with it, and there is a stone spirit in literally every rock, and a building spirit associated with every building. Shamans therefore do not want for things to bargain with and/or command. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dungeons & Discourse: Atheism (and related)
Top