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Dungeons & Dragons 2024 Player's Handbook Is Already Getting Errata
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<blockquote data-quote="Maxperson" data-source="post: 9456284" data-attributes="member: 23751"><p>I'm not assuming anything. They are telling me what they are doing, not just holding up a die and giving me one word that doesn't at all tell me what they are doing.</p><p></p><p>Two things.</p><p></p><p>First, that's not in my opinion a good reason to get rid of players describing what their characters do and just assume it for them. Of course some times you have to ask for more clarity when someone describes what their character does. It just goes for 100% if they don't describe it at all and just hold up a die and say a skill, to once in a while if they do describe what their character does and I have to ask for more detail.</p><p></p><p>Second, the bolded makes it even worse for me. That's 100% you playing that PC for that person. I don't want you to give me important information that I'm not looking for just to give it out. That guy was looking for how many files there were, so if he had just held up a die and said, "computer skill," you'd have gotten it wrong with your assumption.</p><p></p><p>Your example is why I do it my way and not your way. I'm willing to bet you get it wrong a lot more than 1 time in 50 by the way, and that many times your players just take the important information rather than what they were going for. Why bother to describe what their characters are doing if they can just hold up a die and say, "nature!" and be sure to get the best information with a successful roll?</p><p></p><p>Your example above shows that you play do their characters for them. That guy wanted to know how many files there were on the computer. That was him playing the character. If he had just held up a die and said, "computer skill!", <u><strong>you</strong></u> would have been the one playing his PC to be looking for the dates of the files, not him.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9456284, member: 23751"] I'm not assuming anything. They are telling me what they are doing, not just holding up a die and giving me one word that doesn't at all tell me what they are doing. Two things. First, that's not in my opinion a good reason to get rid of players describing what their characters do and just assume it for them. Of course some times you have to ask for more clarity when someone describes what their character does. It just goes for 100% if they don't describe it at all and just hold up a die and say a skill, to once in a while if they do describe what their character does and I have to ask for more detail. Second, the bolded makes it even worse for me. That's 100% you playing that PC for that person. I don't want you to give me important information that I'm not looking for just to give it out. That guy was looking for how many files there were, so if he had just held up a die and said, "computer skill," you'd have gotten it wrong with your assumption. Your example is why I do it my way and not your way. I'm willing to bet you get it wrong a lot more than 1 time in 50 by the way, and that many times your players just take the important information rather than what they were going for. Why bother to describe what their characters are doing if they can just hold up a die and say, "nature!" and be sure to get the best information with a successful roll? Your example above shows that you play do their characters for them. That guy wanted to know how many files there were on the computer. That was him playing the character. If he had just held up a die and said, "computer skill!", [U][B]you[/B][/U] would have been the one playing his PC to be looking for the dates of the files, not him. [/QUOTE]
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