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Dungeons & Dragons 2024 Player's Handbook Is Already Getting Errata
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<blockquote data-quote="GMforPowergamers" data-source="post: 9456306" data-attributes="member: 67338"><p>yes you are unless your game is the most boring pedantic thing where every breath every meal every sharpening of weapons and cleaning of armor is explained in detail... but I bet it isn't, that you assume alot based on the scenes and the time.</p><p></p><p>great... i don't 'get rid of it' I just allow my players to use what comes naturally for the situation. </p><p></p><p>sometimes you will need details... but a lot of time the context makes sense. </p><p></p><p>of course it does cause you picked out the middle ground and not that the end result was identical... it was about 6ish years.</p><p></p><p>no it isn't</p><p></p><p>except in the example the player DID want it... just he jumped through hoops to get what I was willing to give easily had he not talked in circles. about things I don't understand. </p><p></p><p>except he want that to then ask if he could figure out the date... that was what he end result wanted. or like you said with the 'gimp' comment, I would have just given what he wanted to the technmancer no issue.</p><p></p><p>except the example IS your way... did you miss that?</p><p></p><p>citation needed. Have you played in my games? have you talked to people who have? I play in games like this too... we rotate DMs and I have as a player seen that it rarely happens... you however with 0 experience in playing or running these games are saying you bet we don't know what we experienced. </p><p></p><p></p><p>it's more like... we walk up to a door, we just got hit by a trap 2 rooms ago, and the fighter say "wait we should check this" so the rogue says "Perception or investigation and does the thieves tools help?" what am I supposed to do make them say out "I walk to the door and check it for traps" when I know that is what they mean...</p><p></p><p>no it doesn't... the example is the player doing it your way and you are still unhappy with it... he gave detailed explanations of actions. How did I play his character?</p><p></p><p>again... HE DIDN'T just want the number of files, he WANTED the number of files (a number never given cause it doesn't matter) so his character could figure out the dates approximately... go reread the whole thing</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 9456306, member: 67338"] yes you are unless your game is the most boring pedantic thing where every breath every meal every sharpening of weapons and cleaning of armor is explained in detail... but I bet it isn't, that you assume alot based on the scenes and the time. great... i don't 'get rid of it' I just allow my players to use what comes naturally for the situation. sometimes you will need details... but a lot of time the context makes sense. of course it does cause you picked out the middle ground and not that the end result was identical... it was about 6ish years. no it isn't except in the example the player DID want it... just he jumped through hoops to get what I was willing to give easily had he not talked in circles. about things I don't understand. except he want that to then ask if he could figure out the date... that was what he end result wanted. or like you said with the 'gimp' comment, I would have just given what he wanted to the technmancer no issue. except the example IS your way... did you miss that? citation needed. Have you played in my games? have you talked to people who have? I play in games like this too... we rotate DMs and I have as a player seen that it rarely happens... you however with 0 experience in playing or running these games are saying you bet we don't know what we experienced. it's more like... we walk up to a door, we just got hit by a trap 2 rooms ago, and the fighter say "wait we should check this" so the rogue says "Perception or investigation and does the thieves tools help?" what am I supposed to do make them say out "I walk to the door and check it for traps" when I know that is what they mean... no it doesn't... the example is the player doing it your way and you are still unhappy with it... he gave detailed explanations of actions. How did I play his character? again... HE DIDN'T just want the number of files, he WANTED the number of files (a number never given cause it doesn't matter) so his character could figure out the dates approximately... go reread the whole thing [/QUOTE]
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Dungeons & Dragons 2024 Player's Handbook Is Already Getting Errata
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