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Dungeons & Dragons 2024 Player's Handbook Is Already Getting Errata
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<blockquote data-quote="Chaosmancer" data-source="post: 9458565" data-attributes="member: 6801228"><p>I can accept "sometimes" but most often... no it doesn't. </p><p></p><p>I don't think I've seen a mimic pretending to be a locked door very often. By the very premise of knowing it is a locked door, someone had to already touch it. The same is going to apply to all of those cases. So someone holding up the die and saying "athletics" to get through a locked door has already seen someone walk up and touch the door. Therefore any traps that simply rely on that have been triggered.</p><p></p><p>So, for any of your alternatives to matter, the barbarian would have to be breaking unlocked doors, which means they are just doing it for dramatic effect. Which means generally, they are actually stating that they kick down the door, because they are being dramatic which inherently gives them a reason to describe the scene. Now, maybe they aren't doing that, but... if they aren't then why are they trying to destroy an unlocked door? </p><p></p><p>See, this is what I was getting at before with the idea of context. Or, for another thing, your glyph of warding or pit fall trap all require the barbarian to be standing within 5 ft of the door. Unless the character wields or has a reach weapon, no tool they could use to shatter a door can do anything from more than 5ft away. So... it doesn't matter if they punch it, charge it, hit with their axe, or use a crowbar, they need to be within 5 ft and the Ward or Pit activates. IT might matter with the Mimic, because of the sticky nature of the mimic... but if you look at the ability it states "The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage." </p><p></p><p>So, even if they hit it with an Axe, they are grappled and the escape DC is 13, per the rules. So it likely matters very little, in fact, the barbarian would likely ask if they could deal damage, since they hit it with their axe and basically got a free round of combat. </p><p></p><p>So, again, yes, sometimes it might be important. But it is awfully rare and convoluted to get into a situation like that were is actually will make a difference in the outcome.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9458565, member: 6801228"] I can accept "sometimes" but most often... no it doesn't. I don't think I've seen a mimic pretending to be a locked door very often. By the very premise of knowing it is a locked door, someone had to already touch it. The same is going to apply to all of those cases. So someone holding up the die and saying "athletics" to get through a locked door has already seen someone walk up and touch the door. Therefore any traps that simply rely on that have been triggered. So, for any of your alternatives to matter, the barbarian would have to be breaking unlocked doors, which means they are just doing it for dramatic effect. Which means generally, they are actually stating that they kick down the door, because they are being dramatic which inherently gives them a reason to describe the scene. Now, maybe they aren't doing that, but... if they aren't then why are they trying to destroy an unlocked door? See, this is what I was getting at before with the idea of context. Or, for another thing, your glyph of warding or pit fall trap all require the barbarian to be standing within 5 ft of the door. Unless the character wields or has a reach weapon, no tool they could use to shatter a door can do anything from more than 5ft away. So... it doesn't matter if they punch it, charge it, hit with their axe, or use a crowbar, they need to be within 5 ft and the Ward or Pit activates. IT might matter with the Mimic, because of the sticky nature of the mimic... but if you look at the ability it states "The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage." So, even if they hit it with an Axe, they are grappled and the escape DC is 13, per the rules. So it likely matters very little, in fact, the barbarian would likely ask if they could deal damage, since they hit it with their axe and basically got a free round of combat. So, again, yes, sometimes it might be important. But it is awfully rare and convoluted to get into a situation like that were is actually will make a difference in the outcome. [/QUOTE]
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Dungeons & Dragons 2024 Player's Handbook Is Already Getting Errata
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