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Dungeons & Dragons 2024 Player's Handbook Is Already Getting Errata
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<blockquote data-quote="UngeheuerLich" data-source="post: 9459883" data-attributes="member: 59057"><p>So maybe I misinterpreted your answer. </p><p></p><p>Neither. I think you just just misinterpreted me.</p><p></p><p></p><p>Actually. If that is including, please leave me out.</p><p></p><p>You said "holds up dice" or something like that. That is what I referred to. </p><p></p><p>Yes. As should the DM. </p><p></p><p>The DM should also have fun. </p><p></p><p>Maybe a bit more adversial than holding up dice. A little exaggeration on my part. </p><p></p><p>Which I stated before. And where I prefer that players say so. There is nothing wrong in asking.</p><p>A misunderstanding between players should be resplved with out of game communication, not in game rolls. Thise are two different things. Which is exactly my problem. </p><p>You seem to mix those things. </p><p></p><p>And I would ask you to at least speak in whole sentences and don't throw in single words. I think that is communication basics. </p><p></p><p>I never stated the opposite. And since you did not say: "I roll lockpicking", it is a different situation than the one I answered to. </p><p></p><p>Not for me. I never disagreed with that situation. And this is why I asked you if you have neef with someone else, because that was not what I said. </p><p></p><p>I just said that in our games we prefere to not speak in game terms if it is not necessary. That was actually a big problem with 4e for us, because it was very difficult to not use phrases like: "I shift, then I use power XY". </p><p></p><p>And I just said, we don't do it, because we prefer it differently, because I wanted to make clear, that people who do it differently don't do it wrong.</p><p></p><p>And this is why I said something about a common language at the game table, because the game is most fun, if people generally agree on how immersive or rules heavy is, or if fights should be loose or more tactical. </p><p></p><p>And the best way to agree on the game rules is speak about it and if everyone states how their preferred style is. Players and DM alike. And then you settle on table rules. A compromise most often. </p><p></p><p>I really don't know how to explain it better...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9459883, member: 59057"] So maybe I misinterpreted your answer. Neither. I think you just just misinterpreted me. Actually. If that is including, please leave me out. You said "holds up dice" or something like that. That is what I referred to. Yes. As should the DM. The DM should also have fun. Maybe a bit more adversial than holding up dice. A little exaggeration on my part. Which I stated before. And where I prefer that players say so. There is nothing wrong in asking. A misunderstanding between players should be resplved with out of game communication, not in game rolls. Thise are two different things. Which is exactly my problem. You seem to mix those things. And I would ask you to at least speak in whole sentences and don't throw in single words. I think that is communication basics. I never stated the opposite. And since you did not say: "I roll lockpicking", it is a different situation than the one I answered to. Not for me. I never disagreed with that situation. And this is why I asked you if you have neef with someone else, because that was not what I said. I just said that in our games we prefere to not speak in game terms if it is not necessary. That was actually a big problem with 4e for us, because it was very difficult to not use phrases like: "I shift, then I use power XY". And I just said, we don't do it, because we prefer it differently, because I wanted to make clear, that people who do it differently don't do it wrong. And this is why I said something about a common language at the game table, because the game is most fun, if people generally agree on how immersive or rules heavy is, or if fights should be loose or more tactical. And the best way to agree on the game rules is speak about it and if everyone states how their preferred style is. Players and DM alike. And then you settle on table rules. A compromise most often. I really don't know how to explain it better... [/QUOTE]
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