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<blockquote data-quote="kittenhugs" data-source="post: 9460175" data-attributes="member: 6794026"><p>The good: monk and grapple buffs take it from a struggling MAD class for monk diehards to a very effective controller-type that would benefit any party</p><p>The bad: ranger is basically just the Tasha's alt-features version but slightly worse</p><p>The ugly: no background customization besides equipment as-written unnecessarily limits character concepts</p><p></p><p>Overall an upgrade compared to 5e2014, and slightly more of a ".5e" than 3.5e was to 3e was. Characters are going to feel less restricted mechanically and have more to do thanks for new class features, getting more free spells, equipment having more defined uses, and feats being less of an afterthought in the system. There's fewer builds that blow the game math open due to changes to divine smite, great weapon master, and sharpshooter. Many of the problems inherent to 5e and D&D's general class fantasy are still there though (mundane martials vs. supernatural casters, stuff that has been debated in chat rooms and forums for decades now). I can only hope that my players remember their weapon masteries so I don't have to.</p><p></p><p>Hard to argue that it's worth the $150 asking price for 3 new core rulebooks though (before tax!), or the even more ludicrous-sounding $90 for the digital-only versions. And this is before you factor in corporate drama that WotC and Hasbro have regularly gotten themselves into for what feels like years now. If you're comfortable playing 5e2014, you could easily wait or forego upgrading probably for a few years at least before compatibility issues in new products become a real problem, if you don't move on to a new system before then.</p><p></p><p>For people who don't wanna leave D&D though (me), it's a welcome refresh on a good edition that had been showing its age for a few years already. And for those trying to get into D&D, the rules revision is nicer to look at, a bit easier to understand, and comes with 10 years of compatible adventures behind it that will work with few changes. Perfect? No. But this is D&D we're talking about. If it was perfect we wouldn't be here discussing it.</p></blockquote><p></p>
[QUOTE="kittenhugs, post: 9460175, member: 6794026"] The good: monk and grapple buffs take it from a struggling MAD class for monk diehards to a very effective controller-type that would benefit any party The bad: ranger is basically just the Tasha's alt-features version but slightly worse The ugly: no background customization besides equipment as-written unnecessarily limits character concepts Overall an upgrade compared to 5e2014, and slightly more of a ".5e" than 3.5e was to 3e was. Characters are going to feel less restricted mechanically and have more to do thanks for new class features, getting more free spells, equipment having more defined uses, and feats being less of an afterthought in the system. There's fewer builds that blow the game math open due to changes to divine smite, great weapon master, and sharpshooter. Many of the problems inherent to 5e and D&D's general class fantasy are still there though (mundane martials vs. supernatural casters, stuff that has been debated in chat rooms and forums for decades now). I can only hope that my players remember their weapon masteries so I don't have to. Hard to argue that it's worth the $150 asking price for 3 new core rulebooks though (before tax!), or the even more ludicrous-sounding $90 for the digital-only versions. And this is before you factor in corporate drama that WotC and Hasbro have regularly gotten themselves into for what feels like years now. If you're comfortable playing 5e2014, you could easily wait or forego upgrading probably for a few years at least before compatibility issues in new products become a real problem, if you don't move on to a new system before then. For people who don't wanna leave D&D though (me), it's a welcome refresh on a good edition that had been showing its age for a few years already. And for those trying to get into D&D, the rules revision is nicer to look at, a bit easier to understand, and comes with 10 years of compatible adventures behind it that will work with few changes. Perfect? No. But this is D&D we're talking about. If it was perfect we wouldn't be here discussing it. [/QUOTE]
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