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Dungeons & Dragons 5th Edition OGL?
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<blockquote data-quote="Nellisir" data-source="post: 5792531" data-attributes="member: 70"><p>The arguments (I mean internal WotC arguements) can be broken down several ways. The OGL supporters in WotC have the short end of the rope, because to many people OGL is always going to mean "give it all away for free". Pathfinder can be argued as an OGL success, but it can also be argued as a rule success; that the growth & success of PF is due to rules and not licensing. I think publishers took a lot longer to understand the OGL than WotC thought, and that the full ramifications of it are still being worked out, 12 years later. Fully mature game systems and variants using the OGL didn't appear and catch until 2005 or 2006, the notable exception being Mutants & Masterminds. Those "mature" products are the most obvious direct challenger to the D&D brand, and they will appear much faster if 5e goes the full-on OGL route. Publishers, and to a lesser extent the public, have become much more experienced and educated about licenses, copyright issues, and open-source movements since 2000.</p><p></p><p>The OGL, from WotC's perspective, was too soft. The GSL was too hard. And now WotC is going to try Little Bear's bed, and hope that it's just right. They're going to look to foster smaller, shorter, 3pp products, and eliminate or reduce larger, "mature" ones. They're going to encourage fans to publish material, and discourage most (but probably not all) of the publishers.</p><p></p><p>They'll learn from the OSR and the publishers that did 4e without the GSL that the cat is out of the bag and stuff will be published will they or nay. But that's the hard route. They'll try to create an easier route, with a few more restrictions, but a few more benefits.</p><p></p><p>And for a few quick numbers: RPGNow has 5,367 d20/OGL/3e products listed. Pathfinder has 1,382. Mutants & Masterminds has 378. 4e/GSL has 367. Mastercraft (which I think grew out of Spycraft) has 56. Arcana Evolved has 10.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 5792531, member: 70"] The arguments (I mean internal WotC arguements) can be broken down several ways. The OGL supporters in WotC have the short end of the rope, because to many people OGL is always going to mean "give it all away for free". Pathfinder can be argued as an OGL success, but it can also be argued as a rule success; that the growth & success of PF is due to rules and not licensing. I think publishers took a lot longer to understand the OGL than WotC thought, and that the full ramifications of it are still being worked out, 12 years later. Fully mature game systems and variants using the OGL didn't appear and catch until 2005 or 2006, the notable exception being Mutants & Masterminds. Those "mature" products are the most obvious direct challenger to the D&D brand, and they will appear much faster if 5e goes the full-on OGL route. Publishers, and to a lesser extent the public, have become much more experienced and educated about licenses, copyright issues, and open-source movements since 2000. The OGL, from WotC's perspective, was too soft. The GSL was too hard. And now WotC is going to try Little Bear's bed, and hope that it's just right. They're going to look to foster smaller, shorter, 3pp products, and eliminate or reduce larger, "mature" ones. They're going to encourage fans to publish material, and discourage most (but probably not all) of the publishers. They'll learn from the OSR and the publishers that did 4e without the GSL that the cat is out of the bag and stuff will be published will they or nay. But that's the hard route. They'll try to create an easier route, with a few more restrictions, but a few more benefits. And for a few quick numbers: RPGNow has 5,367 d20/OGL/3e products listed. Pathfinder has 1,382. Mutants & Masterminds has 378. 4e/GSL has 367. Mastercraft (which I think grew out of Spycraft) has 56. Arcana Evolved has 10. [/QUOTE]
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