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General Tabletop Discussion
*TTRPGs General
Dungeons & Dragons and the ethics of imaginary violence
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6760036"><p>Does your friend game with you as well? </p><p></p><p>I am a but cautious about connecting what I said to anything dealing with real mental illness, since I think is beyond the scope of the advice I was offering. My point was largely restricted to people simply being troubled or annoyed by behavior. I just don't have the training or background to know the correct course of action where something as serious as PTSD is involved. So I can't comment in respect to that. </p><p></p><p>I am speaking more about general awareness of how your behavior at the table is obviously affecting people. The point I make in the linked post isn't that people should shy away from violence, even extreme violence in games, but that they should cognizant of reactions at the table and just generally aware of what the expectations are in the group. I'm running a game right now where the characters routinely torture enemies and are all around bad guys. There has also been coercive violence within the party itself. I knew this could potentially be an issue so I had a talk with the group when this stuff started cropping up to find out what their parameters were (in this case I was going into an existing group as an outside GM, so I was trying to respect their preferences). </p><p></p><p>If someone at your table has PTSD issue, then I think it is beyond the simple ethical question I was raising and is going to require a lot more effort on the GM and other player's part to understand what needs to be done at the table to make it work out. I doubt it can be covered by a simple rule of thumb like the one I am suggesting.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6760036"] Does your friend game with you as well? I am a but cautious about connecting what I said to anything dealing with real mental illness, since I think is beyond the scope of the advice I was offering. My point was largely restricted to people simply being troubled or annoyed by behavior. I just don't have the training or background to know the correct course of action where something as serious as PTSD is involved. So I can't comment in respect to that. I am speaking more about general awareness of how your behavior at the table is obviously affecting people. The point I make in the linked post isn't that people should shy away from violence, even extreme violence in games, but that they should cognizant of reactions at the table and just generally aware of what the expectations are in the group. I'm running a game right now where the characters routinely torture enemies and are all around bad guys. There has also been coercive violence within the party itself. I knew this could potentially be an issue so I had a talk with the group when this stuff started cropping up to find out what their parameters were (in this case I was going into an existing group as an outside GM, so I was trying to respect their preferences). If someone at your table has PTSD issue, then I think it is beyond the simple ethical question I was raising and is going to require a lot more effort on the GM and other player's part to understand what needs to be done at the table to make it work out. I doubt it can be covered by a simple rule of thumb like the one I am suggesting. [/QUOTE]
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