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*Dungeons & Dragons
Dungeons & Dragons Announces Horror Subclasses Unearthed Arcana
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<blockquote data-quote="Kurotowa" data-source="post: 9654365" data-attributes="member: 27957"><p>I roughed out a Hexblade Warlock using the new release. It's interesting for me because I played a 2014 Hexblade in a long campaign, and the new Hexblade is similar thematically while being almost entirely different mechanically. Some thoughts after going through the character creation process:</p><p></p><p>In theory, Draining Slash is a pseudo-Disengage so you don't have to worry as much about being a glass cannon and can use Rogue tactics. In practice, though, it's double gated. You have to hit AND they have to fail a save. So that's far from reliable. I think that a starting Fighter 1 dip for Heavy armor will remain attractive. And with that dip can you effectively get double-Graze, which sounds really sweet.</p><p></p><p>The emphasis on Hex is interesting. You get enough free casts that it ought to be available for every encounter, but it discourages taking too many Concentration spells. Instead I found myself mostly picking self-buffs and utility, focusing on being a magic enhanced martial with some out of combat contributions. You also want to avoid the Chain Master invocation path, so plenty of free Bonus Actions for things like Jump and Armor of Agathys.</p><p></p><p>There's a decent amount of self-sustain in the subclass. Life Stealer plus the Lifedrinker invocation is a good amount of self-healing for a weapon user. And the damage reduction from Armor of Hexes just adds to that, and combos wonderfully with Armor of Agathys because it protects the Temp HP while still dealing retaliatory damage.</p><p></p><p>Stymying Mark is going to be feast or famine depending on party composition and initiative order. Sometimes it's great, when you can use it to set up and ally for a Grapple or control spell. Other times it's not going to shine as much. But that's probably okay. Knowing when the right situation to pick it is part of playing the class, and is one of those "tactical choices" things so many people ask after.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9654365, member: 27957"] I roughed out a Hexblade Warlock using the new release. It's interesting for me because I played a 2014 Hexblade in a long campaign, and the new Hexblade is similar thematically while being almost entirely different mechanically. Some thoughts after going through the character creation process: In theory, Draining Slash is a pseudo-Disengage so you don't have to worry as much about being a glass cannon and can use Rogue tactics. In practice, though, it's double gated. You have to hit AND they have to fail a save. So that's far from reliable. I think that a starting Fighter 1 dip for Heavy armor will remain attractive. And with that dip can you effectively get double-Graze, which sounds really sweet. The emphasis on Hex is interesting. You get enough free casts that it ought to be available for every encounter, but it discourages taking too many Concentration spells. Instead I found myself mostly picking self-buffs and utility, focusing on being a magic enhanced martial with some out of combat contributions. You also want to avoid the Chain Master invocation path, so plenty of free Bonus Actions for things like Jump and Armor of Agathys. There's a decent amount of self-sustain in the subclass. Life Stealer plus the Lifedrinker invocation is a good amount of self-healing for a weapon user. And the damage reduction from Armor of Hexes just adds to that, and combos wonderfully with Armor of Agathys because it protects the Temp HP while still dealing retaliatory damage. Stymying Mark is going to be feast or famine depending on party composition and initiative order. Sometimes it's great, when you can use it to set up and ally for a Grapple or control spell. Other times it's not going to shine as much. But that's probably okay. Knowing when the right situation to pick it is part of playing the class, and is one of those "tactical choices" things so many people ask after. [/QUOTE]
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