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Dungeons & Dragons Announces Horror Subclasses Unearthed Arcana
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<blockquote data-quote="Horwath" data-source="post: 9654800" data-attributes="member: 6801299"><p>no damage on Conc for HM needs to be from lvl1, level of losing the Conc tag from HM can be debated, but no later than lvl7, so maybe you can combine some utility with damage during combat, like not losing Pass without trace to deal extra 5 or 6 damage.</p><p></p><p>I played one TWF ranger with new rules, and it's frustrating.</p><p></p><p>lvl1,</p><p>1st combat, 1st round, cast HM make two attacks, get hit, Conc dropperd</p><p>2nd round, recast HM, make two attacks, get hit, Conc dropped,</p><p>3rd round, recast HM with 1st level slot, make two attacks, get hit, knocked out, healed to full by new Cure wounds(finally a good change), but hey no HM as I was incapacitated.</p><p></p><p>so, that is it, all the "free" casts(that are not really free) and one 1st level slot, for extra 4d6 of damage. what a joke.</p></blockquote><p></p>
[QUOTE="Horwath, post: 9654800, member: 6801299"] no damage on Conc for HM needs to be from lvl1, level of losing the Conc tag from HM can be debated, but no later than lvl7, so maybe you can combine some utility with damage during combat, like not losing Pass without trace to deal extra 5 or 6 damage. I played one TWF ranger with new rules, and it's frustrating. lvl1, 1st combat, 1st round, cast HM make two attacks, get hit, Conc dropperd 2nd round, recast HM, make two attacks, get hit, Conc dropped, 3rd round, recast HM with 1st level slot, make two attacks, get hit, knocked out, healed to full by new Cure wounds(finally a good change), but hey no HM as I was incapacitated. so, that is it, all the "free" casts(that are not really free) and one 1st level slot, for extra 4d6 of damage. what a joke. [/QUOTE]
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Dungeons & Dragons Announces Horror Subclasses Unearthed Arcana
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