Dungeons & Dragons & Drinking

Edit - Woops!!! Posted to the wrong forum, could a Mod move it over to 4E please?


As a slight change of pace for a D&D game, tomorrow we'll be playing D&D&D, as my birthday celebration. It will be a silly scenario where players imbibe alcoholic beverages on certain triggers, and to activate special powers.

In addition to the special plot twist cards we normally use (SabreCat's Purple Cards, and my additions) we'll be using cards from Critical Hits D&D blog, which originally gave me this idea.

Drinking D&D 2010 : Critical Hits

Drinking D&D 2011 : Critical Hits

I plan to tie it into my ongoing campaign, where a elven noble wants to re-acquire her family's manor in Myth Drannor, but finds it has been appropriated by a human/dwarven run brewing company. Some nasty magical effects have already been laced into some of the "special brews" and distributed around town, this will give the party some legal backing to apprehend the brewers.

So far my preparation has run to a brawl in an attached tavern, a drunken master monk underling, and some silly alcohol themed monsters.

What I hope the creative people at EN-world can help me with is concepting some silly alcohol themed opponents, it doesn't matter if its silly or serious, but puns on drink names would be welcome.
 
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I believe that DDN should have drinking in core. Instead of HP, every time the character gets hit, the player takes a shot. Depending on the PCs con score, the drink might be water (25 con) or vodka (8 con).
 

We houseruled drinking a while ago. It is handled as follows:

Each time a character takes a drink, he/she must make a DC 10 Fortitude save or become drunk. The DC increases by 2 for each drink consumed, until the save throw fails. (Alcohol is considered a poison for the purpose of certain racial and class abilities.)

Drunk characters suffer a -4 competence penalty to all attack rolls, skill checks, and save throws for 1d4 hours. After this time, the character becomes nauseated for another 2d4 hours.

What I hope the creative people at EN-world can help me with is concepting some silly alcohol themed opponents, it doesn't matter if its silly or serious, but puns on drink names would be welcome.
As for alcohol-themed opponents? I guess it depends on how silly you want to go with it. Hmm...how about:

Whiskey Elemental: Similar to a water elemental, except they are amber in color, they deal poison damage on a successful slam attack, and they are flammable. They are native creatures from the Elemental Plane of Whiskey, a mysterious (and delicious) demi-plane on the outer edges of The Great Wheel.

Beer Golem: a creature constructed from brewing equipment, spent grain, goblets, barrels, and bottles. Its fists drip with high-strength alcohol, and it gradually makes its foes drunk with each successful slam attack.

Pickled Zombie: the animated corpse of someone who died from alcohol poisoning. Can breathe a noxious cloud of flammable gas.

Swarm of Bees: a hive of angry honeybees, often found around mead breweries. These bees have grown supernaturally strong from feeding on the nectar of nearby assassin vine flowers.
 
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I once had PCs inherit a castle to start an adventure. It was haunted. In the cellar, they found that some spirit was animating several barrels of alcohol in a roughly-humanoid shape; a barrel golem. Any time someone damaged it in melee, I added a tick next to their name on the initiative tracker; they were becoming soaked in alcohol. When the golem died, it exploded, and ignited anyone with ticks on their name for twice that amount of ongoing fire damage.
 

That sounds like a really good time for a crowd of an appropriate age.

  • Dwarves can replace any alcohol described with a swill of a stout beer. It'll make the dwarf really clean up at this session, which feels fun.
  • If you get stuck in the gelatinous cube, you can escape by taking a shot of Everclear.
  • Get a really cheap bottle of wine and let it breathe for way too long. If anyone whines, they have to drink some wine.
  • Goblin Kart-Bombs sound like something you could work into the session.
  • They could battle a red headed succubus know as the Red Headed Virtuous Maiden.
Happy birthday!
 

Obviously they need to find a ruined temple to the God of Beer - a Dwarven God, of course - and restore it to its former glory.

And then, for the rest of the campaign, use it as their home base. :)

To add to the mayhem, the God of Beer could actually stop by - ask the party what they're doing, why they're not doing it with a mug of ale in each hand, when they're planning on getting started on His temple, etc.

Lan-"we would sacrifice, we would ride for miles, just to worship you, we would face the trials..."-efan

p.s. the above quote is from the song "God of Beer" written by yours truly about 25 years ago...
 

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