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<blockquote data-quote="CleverNickName" data-source="post: 5860108" data-attributes="member: 50987"><p>We houseruled drinking a while ago. It is handled as follows:</p><p></p><p>Each time a character takes a drink, he/she must make a DC 10 Fortitude save or become drunk. The DC increases by 2 for each drink consumed, until the save throw fails. (Alcohol is considered a poison for the purpose of certain racial and class abilities.)</p><p></p><p>Drunk characters suffer a -4 competence penalty to all attack rolls, skill checks, and save throws for 1d4 hours. After this time, the character becomes nauseated for another 2d4 hours.</p><p></p><p>As for alcohol-themed opponents? I guess it depends on how silly you want to go with it. Hmm...how about:</p><p></p><p>Whiskey Elemental: Similar to a water elemental, except they are amber in color, they deal poison damage on a successful slam attack, and they are flammable. They are native creatures from the Elemental Plane of Whiskey, a mysterious (and delicious) demi-plane on the outer edges of The Great Wheel.</p><p></p><p>Beer Golem: a creature constructed from brewing equipment, spent grain, goblets, barrels, and bottles. Its fists drip with high-strength alcohol, and it gradually makes its foes drunk with each successful slam attack.</p><p></p><p>Pickled Zombie: the animated corpse of someone who died from alcohol poisoning. Can breathe a noxious cloud of flammable gas.</p><p></p><p>Swarm of Bees: a hive of angry honeybees, often found around mead breweries. These bees have grown supernaturally strong from feeding on the nectar of nearby assassin vine flowers.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5860108, member: 50987"] We houseruled drinking a while ago. It is handled as follows: Each time a character takes a drink, he/she must make a DC 10 Fortitude save or become drunk. The DC increases by 2 for each drink consumed, until the save throw fails. (Alcohol is considered a poison for the purpose of certain racial and class abilities.) Drunk characters suffer a -4 competence penalty to all attack rolls, skill checks, and save throws for 1d4 hours. After this time, the character becomes nauseated for another 2d4 hours. As for alcohol-themed opponents? I guess it depends on how silly you want to go with it. Hmm...how about: Whiskey Elemental: Similar to a water elemental, except they are amber in color, they deal poison damage on a successful slam attack, and they are flammable. They are native creatures from the Elemental Plane of Whiskey, a mysterious (and delicious) demi-plane on the outer edges of The Great Wheel. Beer Golem: a creature constructed from brewing equipment, spent grain, goblets, barrels, and bottles. Its fists drip with high-strength alcohol, and it gradually makes its foes drunk with each successful slam attack. Pickled Zombie: the animated corpse of someone who died from alcohol poisoning. Can breathe a noxious cloud of flammable gas. Swarm of Bees: a hive of angry honeybees, often found around mead breweries. These bees have grown supernaturally strong from feeding on the nectar of nearby assassin vine flowers. [/QUOTE]
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