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Dungeons & Dragons: Heroes of the Borderlands - First Impressions
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<blockquote data-quote="Clint_L" data-source="post: 9754666" data-attributes="member: 7035894"><p>I don't think I've ever seen anyone suggest that it is bad to "want actual bad guys to fight," so that's not a very accurate representation of what folks are saying. I have never personally heard of a game with no bad guys, though many (like mine) operate on the assumption that evil is a point of view. All that means is that it requires context, and sometimes the party has to do more than look at someone to know if they are a bad guy.</p><p></p><p>The point being made is that, back in the day, the default position of D&D was that lots of species (e.g. orcs, goblins) were iredeemably evil by default, so if you saw an orc you didn't have to worry about whether or not they deserved to die, you could just straight up kill them. To the extent that Gary Gygax seriously argued that it would be lawful good for a paladin to slaughter orc babies.</p><p></p><p>Whereas the contemporary game, and fantasy in general, has moved in the direction of villainy generally coming from what people or things have done, rather than what they are (with notable exceptions). But if slaughter is your jam, then that's fine, too. Just rule that in your setting orcs, or whatever, are all automatically evil and tell the players to slaughter away. There's no right or wrong; it's just fiction.</p><p></p><p>Edit: also, going to explore a cave expecting some bad guys to kill and instead discovering a birthday party is a great story hook and I am totally borrowing it, so thank you!</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9754666, member: 7035894"] I don't think I've ever seen anyone suggest that it is bad to "want actual bad guys to fight," so that's not a very accurate representation of what folks are saying. I have never personally heard of a game with no bad guys, though many (like mine) operate on the assumption that evil is a point of view. All that means is that it requires context, and sometimes the party has to do more than look at someone to know if they are a bad guy. The point being made is that, back in the day, the default position of D&D was that lots of species (e.g. orcs, goblins) were iredeemably evil by default, so if you saw an orc you didn't have to worry about whether or not they deserved to die, you could just straight up kill them. To the extent that Gary Gygax seriously argued that it would be lawful good for a paladin to slaughter orc babies. Whereas the contemporary game, and fantasy in general, has moved in the direction of villainy generally coming from what people or things have done, rather than what they are (with notable exceptions). But if slaughter is your jam, then that's fine, too. Just rule that in your setting orcs, or whatever, are all automatically evil and tell the players to slaughter away. There's no right or wrong; it's just fiction. Edit: also, going to explore a cave expecting some bad guys to kill and instead discovering a birthday party is a great story hook and I am totally borrowing it, so thank you! [/QUOTE]
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Dungeons & Dragons: Heroes of the Borderlands - First Impressions
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