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Dungeons & Dragons: Honor Among Thieves At San Diego Comic-Con
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<blockquote data-quote="Ruin Explorer" data-source="post: 8684880" data-attributes="member: 18"><p>Oh yeah that's pretty weird. This is a very different movie launching into a very different environment - one that is both potentially a lot more friendly to D&D, and to fantasy in general, but also significantly more capricious about what is good/cool in a movie, and standards for a "good movie" being a lot higher for action-adventure movies (I would suggest).</p><p></p><p>One issue that might predict things somewhat, that we don't know yet is budget. </p><p></p><p>The original D&D movie was, depending on who you ask, $35m to $45m, which was, for 2000, very mid-budget for any movie, and vastly lower than other SF/fantasy/historical movies that year. For example, the twinned Mars movies that came out that year had budgets of $100m and $75m, Supernova had $70m, Flintstones 2 had $68m, Gladiator was $103m, X-Men was $75m - you get the picture.</p><p></p><p>And that tiny budget trying to stretch to a movie which inevitably going to feature a lot of SFX and CGI obviously had a huge impact on how the movie looked, who they could cast (basically "nobodies + Jeremy Irons"), and so on. If the leads had been actually-cool actors and the SFX/CGI/etc. had been good, I think it's easy to see it at least becoming a cult movie and not a dire flop.</p><p></p><p>To make a decent-looking fantasy adventure these days you realistically need to be north of $120m at a dead minimum, and more likely close on $200m or even over that. You'd be shocked at what movies cost to make these days. Some highly experienced directors can do more with less, but there's no experienced directors here. Hopefully they haven't made the same mistake this time. People are assuming they haven't, but if we see a budget of anything south of $120m, they definitely have.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8684880, member: 18"] Oh yeah that's pretty weird. This is a very different movie launching into a very different environment - one that is both potentially a lot more friendly to D&D, and to fantasy in general, but also significantly more capricious about what is good/cool in a movie, and standards for a "good movie" being a lot higher for action-adventure movies (I would suggest). One issue that might predict things somewhat, that we don't know yet is budget. The original D&D movie was, depending on who you ask, $35m to $45m, which was, for 2000, very mid-budget for any movie, and vastly lower than other SF/fantasy/historical movies that year. For example, the twinned Mars movies that came out that year had budgets of $100m and $75m, Supernova had $70m, Flintstones 2 had $68m, Gladiator was $103m, X-Men was $75m - you get the picture. And that tiny budget trying to stretch to a movie which inevitably going to feature a lot of SFX and CGI obviously had a huge impact on how the movie looked, who they could cast (basically "nobodies + Jeremy Irons"), and so on. If the leads had been actually-cool actors and the SFX/CGI/etc. had been good, I think it's easy to see it at least becoming a cult movie and not a dire flop. To make a decent-looking fantasy adventure these days you realistically need to be north of $120m at a dead minimum, and more likely close on $200m or even over that. You'd be shocked at what movies cost to make these days. Some highly experienced directors can do more with less, but there's no experienced directors here. Hopefully they haven't made the same mistake this time. People are assuming they haven't, but if we see a budget of anything south of $120m, they definitely have. [/QUOTE]
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