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Dungeons & Dragons in Contemporary Art
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<blockquote data-quote="JustKim" data-source="post: 5367667" data-attributes="member: 5478"><p>I don't know if this is really the sort of anecdote you're looking for, but for me creating art and roleplaying have one very distinct difference: I created art from my misery and roleplaying is best when I'm happiest.</p><p></p><p>I was brought up to express myself artistically, I attended an art school, I had a portfolio that I walked around, and my artistic creativity was always fed by unhappiness and a powerlessness to pursue my desires and change my situation. Over time, as I gained control over my life and I became a happier person, my compulsion to create art dwindled, my ability to get along with my fellow gamers improved, and I derived much more enjoyment investing my creative energy in roleplaying. I think that art and roleplaying fulfill the same need for me to create, but they seem to come from different places.</p><p></p><p>I am not saying that I think people can outgrow art, or that there's a direct correlation between art and misery (although I think the latter could be strongly argued). But for me, the major difference was that I made art best when I was unhappy and I roleplay best when I'm happy.</p><p></p><p>It may or may not be relevant that I prefer not to have a lot of visual cues when at the gaming table. I love books with beautiful art, I just prefer to leave the actual roleplaying experience up to language and imagination.</p></blockquote><p></p>
[QUOTE="JustKim, post: 5367667, member: 5478"] I don't know if this is really the sort of anecdote you're looking for, but for me creating art and roleplaying have one very distinct difference: I created art from my misery and roleplaying is best when I'm happiest. I was brought up to express myself artistically, I attended an art school, I had a portfolio that I walked around, and my artistic creativity was always fed by unhappiness and a powerlessness to pursue my desires and change my situation. Over time, as I gained control over my life and I became a happier person, my compulsion to create art dwindled, my ability to get along with my fellow gamers improved, and I derived much more enjoyment investing my creative energy in roleplaying. I think that art and roleplaying fulfill the same need for me to create, but they seem to come from different places. I am not saying that I think people can outgrow art, or that there's a direct correlation between art and misery (although I think the latter could be strongly argued). But for me, the major difference was that I made art best when I was unhappy and I roleplay best when I'm happy. It may or may not be relevant that I prefer not to have a lot of visual cues when at the gaming table. I love books with beautiful art, I just prefer to leave the actual roleplaying experience up to language and imagination. [/QUOTE]
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