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Dungeons & Dragons Lite: Am I the Only One?
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<blockquote data-quote="Henry" data-source="post: 2643506" data-attributes="member: 158"><p>It's viable, since Razz's supposition was pretty much, "All supplements, all the time." That's what surprised me.</p><p></p><p></p><p></p><p>Not as glass as you'd think, especially if he gets the drop, in which case "he who acts first, won't need to act again." Hurlers aside, There are also lesser egregious faults (Stonechild is another one for me, as is the Radiant Servant PrC) - the race is just bulging with power, The PrC does Cleric even better than Cleric does. But the race has a glass jaw itself with such a high level adjustment, making it a horrible fit for your average party of levelled dwarves and humans and elves, which can dish it out as well as take it. This is a balance issue in itself, as far as I'm concerned.</p><p></p><p></p><p></p><p>Exalted Deeds isn't exactly "early" (it was released in early 2003, and the Exalted feats were some of the most mind-blowing I've ever seen in balance terms), but I agree in the sentiment - as I said, they've done a lot in the past year to tone it down, but the combo effect from such a wide range means that the more sources you introduce, the more you have to look out for. I'm not averse to it, but if I opened all the doors wide open for a serious long-term campaign, it's never lasted long because the combo of abilities ramps up the numbers game to a crazy level to accomplish the same effect that the core game accomplishes.</p><p></p><p>The problem is this: WotC can and has produced some of the strangest power-combos I've ever seen, all the while it's argued that "WotC's stuff is remarkably balanced." It's my hope in people like Mike Mearls that this trend changes for the better, because to date this year, while WotC has gotten better on the power curve, they haven't produced anything different enough for me to care. I've used more third-party stuff that is well-done and innovative than I have WotC stuff.</p><p></p><p>As I said earlier, I'm glad they're making something for everyone, but Dismissal of someone's game out of hand (as in Razz's post) just because it doesn't open every option available I just can't fathom. I've played in games that allowed every 3.0 supplement imaginable, myself, and it was fun - but I didn't take it seriously, because Half-Celestial Sorcerer-Maestros were flying around blasting things to pieces alongside Half-Fiendish Minotaurs dual-wielding Flaming Greatswords, and it kinda blew my suspension of disbelief to pieces.</p></blockquote><p></p>
[QUOTE="Henry, post: 2643506, member: 158"] It's viable, since Razz's supposition was pretty much, "All supplements, all the time." That's what surprised me. Not as glass as you'd think, especially if he gets the drop, in which case "he who acts first, won't need to act again." Hurlers aside, There are also lesser egregious faults (Stonechild is another one for me, as is the Radiant Servant PrC) - the race is just bulging with power, The PrC does Cleric even better than Cleric does. But the race has a glass jaw itself with such a high level adjustment, making it a horrible fit for your average party of levelled dwarves and humans and elves, which can dish it out as well as take it. This is a balance issue in itself, as far as I'm concerned. Exalted Deeds isn't exactly "early" (it was released in early 2003, and the Exalted feats were some of the most mind-blowing I've ever seen in balance terms), but I agree in the sentiment - as I said, they've done a lot in the past year to tone it down, but the combo effect from such a wide range means that the more sources you introduce, the more you have to look out for. I'm not averse to it, but if I opened all the doors wide open for a serious long-term campaign, it's never lasted long because the combo of abilities ramps up the numbers game to a crazy level to accomplish the same effect that the core game accomplishes. The problem is this: WotC can and has produced some of the strangest power-combos I've ever seen, all the while it's argued that "WotC's stuff is remarkably balanced." It's my hope in people like Mike Mearls that this trend changes for the better, because to date this year, while WotC has gotten better on the power curve, they haven't produced anything different enough for me to care. I've used more third-party stuff that is well-done and innovative than I have WotC stuff. As I said earlier, I'm glad they're making something for everyone, but Dismissal of someone's game out of hand (as in Razz's post) just because it doesn't open every option available I just can't fathom. I've played in games that allowed every 3.0 supplement imaginable, myself, and it was fun - but I didn't take it seriously, because Half-Celestial Sorcerer-Maestros were flying around blasting things to pieces alongside Half-Fiendish Minotaurs dual-wielding Flaming Greatswords, and it kinda blew my suspension of disbelief to pieces. [/QUOTE]
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