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*Dungeons & Dragons
Dungeons & Dragons May Not Come Back to Greyhawk After 2024 Dungeon Master's Guide
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<blockquote data-quote="Stuart Kerrigan" data-source="post: 9505553" data-attributes="member: 6992554"><p>Ah, so it is us old-timers job to show you as much of the world and let you judge what you like.</p><p></p><p></p><p></p><p>It's not that she's depressed (in fact she probably has a jolly old time in her court), its that she and Celene are withdrawn from the non-elven/fay world and outsiders. Hiring a group of adventurers to go check out a cult 5 days down the road isn't quite in keeping with that.</p><p></p><p></p><p>I'm not sure what you mean by non-humans but old Greyhawk was very much in the Tolkien vein. In the Lord of the Rings the hobbits, dwarves, elves etc. all have their own lands separate from the humans and interactions between the species, while not unknown, is worth commenting on. The lore of Greyhawk is replete with halfing burrows, gnome enclaves, dwarven fortresses etc. that technically owe fealty to whatever country they are in but are largely left to their own devices.</p><p></p><p>Personally I'd have kept Greyhawk with its old skool leanings of being a setting where you play the 1e/2e/3e old races (human, elf, dwarf, halfling, gnome etc.) to differentiate from the Forgotten Realms where everything and every race goes myself. But I've no problem with new races - Dragonborn would be a bit hard to crowbar in I admit, but there was an old atlas of the surrounding lands of the Flanaess that included some "Empire of the Dragon" location. TBH they're too similar to the Draconians of Dragonlance though.</p><p></p><p>Tieflings can be added easily, though I think they work best in Planescape's Casablanca of the Planes type setting. In fact in my recent DM's Guild offering, <a href="https://www.dmsguild.com/product/500645/The-FiendSage-of-Rel-Astra--A-Greyhawk-Journal?src=enworldpost" target="_blank">available here for free/PWYW</a> (shameless plug) I even suggest a way to incorporate them into the game without redesigning the entire world to accommodate them, and giving the effected PCs a rather interesting background...</p><p></p><p>Goliaths - I'd have some Spartacus character leading a revolution of the slave-class of the giants in a reimagining of Against the Giants, since those modules were pretty hack/slash back in the day. Probably wouldn't make one President of the Yeomanry (currently at war with the giants) though.</p><p></p><p>Orcs - never saw much difference between a full-blood orc and a 3e/4e/5e half-orc to be honest. It ain't easy being green. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>There's nothing wrong with liking 5e D&D lore and 2024 Greyhawk. It's just 2024 Greyhawk probably comes at the expense of any future development of the "classic" setting. Not that I suspect there was going to be much of that anyway, but one dared to hope that someday...</p><p></p><p></p><p></p><p>Did they add dragonborn to Blackmoor?</p></blockquote><p></p>
[QUOTE="Stuart Kerrigan, post: 9505553, member: 6992554"] Ah, so it is us old-timers job to show you as much of the world and let you judge what you like. It's not that she's depressed (in fact she probably has a jolly old time in her court), its that she and Celene are withdrawn from the non-elven/fay world and outsiders. Hiring a group of adventurers to go check out a cult 5 days down the road isn't quite in keeping with that. I'm not sure what you mean by non-humans but old Greyhawk was very much in the Tolkien vein. In the Lord of the Rings the hobbits, dwarves, elves etc. all have their own lands separate from the humans and interactions between the species, while not unknown, is worth commenting on. The lore of Greyhawk is replete with halfing burrows, gnome enclaves, dwarven fortresses etc. that technically owe fealty to whatever country they are in but are largely left to their own devices. Personally I'd have kept Greyhawk with its old skool leanings of being a setting where you play the 1e/2e/3e old races (human, elf, dwarf, halfling, gnome etc.) to differentiate from the Forgotten Realms where everything and every race goes myself. But I've no problem with new races - Dragonborn would be a bit hard to crowbar in I admit, but there was an old atlas of the surrounding lands of the Flanaess that included some "Empire of the Dragon" location. TBH they're too similar to the Draconians of Dragonlance though. Tieflings can be added easily, though I think they work best in Planescape's Casablanca of the Planes type setting. In fact in my recent DM's Guild offering, [URL='https://www.dmsguild.com/product/500645/The-FiendSage-of-Rel-Astra--A-Greyhawk-Journal?src=enworldpost']available here for free/PWYW[/URL] (shameless plug) I even suggest a way to incorporate them into the game without redesigning the entire world to accommodate them, and giving the effected PCs a rather interesting background... Goliaths - I'd have some Spartacus character leading a revolution of the slave-class of the giants in a reimagining of Against the Giants, since those modules were pretty hack/slash back in the day. Probably wouldn't make one President of the Yeomanry (currently at war with the giants) though. Orcs - never saw much difference between a full-blood orc and a 3e/4e/5e half-orc to be honest. It ain't easy being green. :D There's nothing wrong with liking 5e D&D lore and 2024 Greyhawk. It's just 2024 Greyhawk probably comes at the expense of any future development of the "classic" setting. Not that I suspect there was going to be much of that anyway, but one dared to hope that someday... Did they add dragonborn to Blackmoor? [/QUOTE]
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