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Dungeons & Dragons May Not Come Back to Greyhawk After 2024 Dungeon Master's Guide
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<blockquote data-quote="Werthead" data-source="post: 9508715" data-attributes="member: 7045643"><p>I think <strong>Greyhawk</strong> occupies an interesting niche where it has a large but not insanely large landmass, a fair amount of detail but not an incredible amount, and a reasonable amount of sourcebooks, boxed sets and adventures but not hundreds. There are a few <strong>Greyhawk</strong> novels and video games but not very many. That means you have a fairly detailed and solid base which you can then adapt and use as you like, and it's not an insurmountable task to get fully up to speed on the canon version setting for a low buy-in. Plus if the 5.5E DMG is suggesting they are ignoring the later canon or even just ignoring it and setting up earlier, getting up to speed with just that era is even less work.</p><p></p><p><strong>Forgotten Realms</strong> is very, very large (even just Faerun by itself is massive, and Kara-Tur is even bigger), has 200+ sourcebooks, boxed sets, adventures and campaign setting material, over 50 video games and over 300 novels and anthologies, not to mention one feature film. The setting is <em>ultra</em> detailed, complex and getting "fully up to speed" with it requires a fairly large amount of work (although getting familiar enough with it to run a game and have fun is far less work, of course, and the post-timeskip setting can be easier to get to grips with). There are some pluses and minuses to both approaches. But I do think <strong>Greyhawk</strong>'s status of being a minimalist (well, <em>more </em>minimalist than FR) campaign setting with just enough character, famous adventures and iconic characters to be interesting without too much to be overwhelming is a key part of its appeal, and always has been. I think that was one of the rationales to set the 3E Living Campaign there and not in FR, which had too many moving pieces for it to work outside of the Living City and Living Jungle campaigns in 2E, which were very geographically restricted.</p></blockquote><p></p>
[QUOTE="Werthead, post: 9508715, member: 7045643"] I think [B]Greyhawk[/B] occupies an interesting niche where it has a large but not insanely large landmass, a fair amount of detail but not an incredible amount, and a reasonable amount of sourcebooks, boxed sets and adventures but not hundreds. There are a few [B]Greyhawk[/B] novels and video games but not very many. That means you have a fairly detailed and solid base which you can then adapt and use as you like, and it's not an insurmountable task to get fully up to speed on the canon version setting for a low buy-in. Plus if the 5.5E DMG is suggesting they are ignoring the later canon or even just ignoring it and setting up earlier, getting up to speed with just that era is even less work. [B]Forgotten Realms[/B] is very, very large (even just Faerun by itself is massive, and Kara-Tur is even bigger), has 200+ sourcebooks, boxed sets, adventures and campaign setting material, over 50 video games and over 300 novels and anthologies, not to mention one feature film. The setting is [I]ultra[/I] detailed, complex and getting "fully up to speed" with it requires a fairly large amount of work (although getting familiar enough with it to run a game and have fun is far less work, of course, and the post-timeskip setting can be easier to get to grips with). There are some pluses and minuses to both approaches. But I do think [B]Greyhawk[/B]'s status of being a minimalist (well, [I]more [/I]minimalist than FR) campaign setting with just enough character, famous adventures and iconic characters to be interesting without too much to be overwhelming is a key part of its appeal, and always has been. I think that was one of the rationales to set the 3E Living Campaign there and not in FR, which had too many moving pieces for it to work outside of the Living City and Living Jungle campaigns in 2E, which were very geographically restricted. [/QUOTE]
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Dungeons & Dragons May Not Come Back to Greyhawk After 2024 Dungeon Master's Guide
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