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Dungeons & Dragons Online is slowly changing my mind about Eberron
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5546675" data-attributes="member: 1165"><p>Eberron was the victim of negative publicity from the get-go. It didn't help that the least DnD-like parts of the setting (eg magic trains, airships, warforged) were either revealed first or drew all the attention. There were insinuations that Eberron was "for newbs", for "people who play video games", etc.</p><p></p><p>In addition, it was very much unlike the popular FR, to the point it seemed this was done deliberately to make it look bad. FR has a fanbase as rabid as Eberron, so you can imagine the arguments (well-reasoned and otherwise).</p><p></p><p>So people who didn't get into Eberron often didn't learn about the cool parts of the setting. Like gnomes that (in 3.x terms at least) have a reason to exist, or monsters not having predictable alignments, and sahuagin existing for some reason other than to give an aquatic source of XP, etc.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5546675, member: 1165"] Eberron was the victim of negative publicity from the get-go. It didn't help that the least DnD-like parts of the setting (eg magic trains, airships, warforged) were either revealed first or drew all the attention. There were insinuations that Eberron was "for newbs", for "people who play video games", etc. In addition, it was very much unlike the popular FR, to the point it seemed this was done deliberately to make it look bad. FR has a fanbase as rabid as Eberron, so you can imagine the arguments (well-reasoned and otherwise). So people who didn't get into Eberron often didn't learn about the cool parts of the setting. Like gnomes that (in 3.x terms at least) have a reason to exist, or monsters not having predictable alignments, and sahuagin existing for some reason other than to give an aquatic source of XP, etc. [/QUOTE]
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Dungeons & Dragons Online is slowly changing my mind about Eberron
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