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*Dungeons & Dragons
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
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<blockquote data-quote="BenjaminPey" data-source="post: 9840158" data-attributes="member: 7039344"><p>I very much like these subclasses, because they all tell something. Good, evocative themes all around.</p><p></p><p>The monk is the laziest, mechanically speaking, but the strong Dragon Ball/Avatar vibe is enough, I think, to make this character feel alive. Kamehamehas for the win. Plus, EK is not a bad chassis, and some amount of factorisation on the mechanical side might even be good, or even warranted, provided that the narrative pull is strong enough, which is the case, here.</p><p></p><p>The paladin is terrific. The anti-magic police (think Templars in Dragon Age, for instance) is a strong theme by itself, and not as yet realized this fully.</p><p></p><p>The rogue might be the best theme of all, and, contrary to what the Beyond page says, I don't see to what previous class it's supposed to be a callback? Someone knows? I guess 3E? On the other hand, it might be the clunkiest and the weakest, mechanically speaking. Giving limits on the level of spells you can absorb, when there isn't any levels given in the monster stat block anymore, must be corrected. That said, being capable of dissipating magic without casting any spell is very nice, and somewhat more important now with all the imposed conditions — provided the trigger is widened a bit, maybe to encompass any conditions applied with even just a hint of magic, rather than spell-applied only. Fear, especially, could be considered. It's a party killer, now.</p><p></p><p>The Vestige warlock is an instant-buy for me. Extracting power from dead gods, yes! Can change each day, yes! Simple, slick implementation, yes! I can instantly imagine ton of stories with this. I didn't know the Binder and checked it out — way to complicated for me, as usual with 3E material, so I'm not, well, binded with the particulars of this previous iteration. I remember that I have found funny, reading the DMG24, that they keep this line about vestiges, when so much about gods was left out. Well, maybe they had this concept in mind all along.</p></blockquote><p></p>
[QUOTE="BenjaminPey, post: 9840158, member: 7039344"] I very much like these subclasses, because they all tell something. Good, evocative themes all around. The monk is the laziest, mechanically speaking, but the strong Dragon Ball/Avatar vibe is enough, I think, to make this character feel alive. Kamehamehas for the win. Plus, EK is not a bad chassis, and some amount of factorisation on the mechanical side might even be good, or even warranted, provided that the narrative pull is strong enough, which is the case, here. The paladin is terrific. The anti-magic police (think Templars in Dragon Age, for instance) is a strong theme by itself, and not as yet realized this fully. The rogue might be the best theme of all, and, contrary to what the Beyond page says, I don't see to what previous class it's supposed to be a callback? Someone knows? I guess 3E? On the other hand, it might be the clunkiest and the weakest, mechanically speaking. Giving limits on the level of spells you can absorb, when there isn't any levels given in the monster stat block anymore, must be corrected. That said, being capable of dissipating magic without casting any spell is very nice, and somewhat more important now with all the imposed conditions — provided the trigger is widened a bit, maybe to encompass any conditions applied with even just a hint of magic, rather than spell-applied only. Fear, especially, could be considered. It's a party killer, now. The Vestige warlock is an instant-buy for me. Extracting power from dead gods, yes! Can change each day, yes! Simple, slick implementation, yes! I can instantly imagine ton of stories with this. I didn't know the Binder and checked it out — way to complicated for me, as usual with 3E material, so I'm not, well, binded with the particulars of this previous iteration. I remember that I have found funny, reading the DMG24, that they keep this line about vestiges, when so much about gods was left out. Well, maybe they had this concept in mind all along. [/QUOTE]
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