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*Dungeons & Dragons
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
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<blockquote data-quote="Kobold Stew" data-source="post: 9840180" data-attributes="member: 23484"><p>As someone less invested in preserving old lore, I am thinking about the mechanics and the appeal of the mechanics classes:</p><p></p><p><strong>Warrior of the Mystic Arts</strong> (Monk) seems fine: it feels plain, but I think it's an appealing structure that would see a lot of interest. Apart from rewording the level 17 feature, it seems fine and I expect will be approved without major revisions. Grade: A-</p><p></p><p><strong>Oath of the Spellguard </strong>(Paladin) also seems great. The abilities are all generally useful, and I can see pairs of them working together with ridiculous efficiency, guarding each other on the front lines. People will love that they get the Shield spell. The only ability that is ties specifically to the anti-caster description is the minor ability at level 3, that might occasionally give them a reaction attack. It's certainly not the focus of the class, but it means that the level 15 feature is empty if you play that high. Again, this could be accepted without major revisions, as long as the high level stuff was fixed. Grade: B</p><p></p><p><strong>Magic Stealer</strong> (Rogue) is bizarre. The level 3 abilities might see no play at all, and it becomes totally campaign dependent. No one is playing this until level 9 in order to be able to buff an ally's casting. I would say it's not even worth re-working and should just be scrapped. Grade:<s> F. </s> B [Edit: As discussed <a href="https://www.enworld.org/threads/dungeons-dragons-playtests-four-new-mystic-themed-subclasses.717436/page-20#post-9840449" target="_blank">below</a>, I see that there can be some good party synergies with this. It's still weird to me.]</p><p></p><p><strong>Vestige Patron </strong>(Warlock) is fine in principle (as I said above, I have no stake in the legacy lore arguments). The subclass seems to be a kind of confession, though, that the Pact of the Chain is not doing what they had wanted it to do. Someone picking this can still choose Pact of the Chain to have a familiar, but, significantly, they cannot also get Investment of the Chain Master, since the Vestige Companion also needs your Bonus Action.</p><p></p><p>Compare the latest iteration of the Hexblade in the UA: whatever you thought if it, they worked around Pact of the Blade, essentially assuming that players will also invest in that. Vestige is the opposite of this, saying if you really want a combat pet, avoid the Chain. Instead, it seems to assume that you have invested in Pact of the Blade as well, and taken Thirsting Blade to get an Extra Attack, which you then are sometimes willing to give up to let your pet attack. This all feels very clunky to me, and there's no easy fix. Possibly it could be reworked, but it should be able to be made desireable with any pact. Grade: C.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 9840180, member: 23484"] As someone less invested in preserving old lore, I am thinking about the mechanics and the appeal of the mechanics classes: [B]Warrior of the Mystic Arts[/B] (Monk) seems fine: it feels plain, but I think it's an appealing structure that would see a lot of interest. Apart from rewording the level 17 feature, it seems fine and I expect will be approved without major revisions. Grade: A- [B]Oath of the Spellguard [/B](Paladin) also seems great. The abilities are all generally useful, and I can see pairs of them working together with ridiculous efficiency, guarding each other on the front lines. People will love that they get the Shield spell. The only ability that is ties specifically to the anti-caster description is the minor ability at level 3, that might occasionally give them a reaction attack. It's certainly not the focus of the class, but it means that the level 15 feature is empty if you play that high. Again, this could be accepted without major revisions, as long as the high level stuff was fixed. Grade: B [B]Magic Stealer[/B] (Rogue) is bizarre. The level 3 abilities might see no play at all, and it becomes totally campaign dependent. No one is playing this until level 9 in order to be able to buff an ally's casting. I would say it's not even worth re-working and should just be scrapped. Grade:[S] F. [/S] B [Edit: As discussed [URL='https://www.enworld.org/threads/dungeons-dragons-playtests-four-new-mystic-themed-subclasses.717436/page-20#post-9840449']below[/URL], I see that there can be some good party synergies with this. It's still weird to me.] [B]Vestige Patron [/B](Warlock) is fine in principle (as I said above, I have no stake in the legacy lore arguments). The subclass seems to be a kind of confession, though, that the Pact of the Chain is not doing what they had wanted it to do. Someone picking this can still choose Pact of the Chain to have a familiar, but, significantly, they cannot also get Investment of the Chain Master, since the Vestige Companion also needs your Bonus Action. Compare the latest iteration of the Hexblade in the UA: whatever you thought if it, they worked around Pact of the Blade, essentially assuming that players will also invest in that. Vestige is the opposite of this, saying if you really want a combat pet, avoid the Chain. Instead, it seems to assume that you have invested in Pact of the Blade as well, and taken Thirsting Blade to get an Extra Attack, which you then are sometimes willing to give up to let your pet attack. This all feels very clunky to me, and there's no easy fix. Possibly it could be reworked, but it should be able to be made desireable with any pact. Grade: C. [/QUOTE]
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