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Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
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<blockquote data-quote="Mistwell" data-source="post: 9840320" data-attributes="member: 2525"><p>I only realized after listening to Pack Tactics that it doesn't say it's a foe that triggers the ability. It says, "Immediately after<strong> a creature you can see within 30 feet of you </strong>casts a level 1+ spell, you can take a Reaction to absorb magical energy from the spell. When you do so, until the end of your next turn, the next time you hit with your Sneak Attack you deal extra Force damage. To determine the extra damage, roll a number of d6s equal to the spell’s level, and add them together. You can take this Reaction a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest."</p><p></p><p>So allies trigger it. OK, that's better than I thought. I still don't like the Int times per day limit. Sure, it makes sense to be a true-strike based rogue and max out Int, but even 5 times a day isn't that much. </p><p></p><p>Now the DRAIN MAGIC ability is pretty decent. Outside of combat you have your ally cast a ritual spell on themselves, and give them back a 2nd level spell slot for it, or a 3rd level slot at level 13. And you can do this once per short rest, so if you chain some short rests you can recharge your caster ally.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 9840320, member: 2525"] I only realized after listening to Pack Tactics that it doesn't say it's a foe that triggers the ability. It says, "Immediately after[B] a creature you can see within 30 feet of you [/B]casts a level 1+ spell, you can take a Reaction to absorb magical energy from the spell. When you do so, until the end of your next turn, the next time you hit with your Sneak Attack you deal extra Force damage. To determine the extra damage, roll a number of d6s equal to the spell’s level, and add them together. You can take this Reaction a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest." So allies trigger it. OK, that's better than I thought. I still don't like the Int times per day limit. Sure, it makes sense to be a true-strike based rogue and max out Int, but even 5 times a day isn't that much. Now the DRAIN MAGIC ability is pretty decent. Outside of combat you have your ally cast a ritual spell on themselves, and give them back a 2nd level spell slot for it, or a 3rd level slot at level 13. And you can do this once per short rest, so if you chain some short rests you can recharge your caster ally. [/QUOTE]
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