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Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
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<blockquote data-quote="Hussar" data-source="post: 9842695" data-attributes="member: 22779"><p>This would very much be news to any old school player. How much ink is spilled on things like time keeping and how long your light sources last? How many times have we been told that it was impossible to rest in an adventure and you always had to go back to town, which meant that the dungeon restocked and encounters got harder? </p><p></p><p>Over and over again, we've been told how old adventures were absolutely on a ticking clock and the whole point was to keep pushing forward because retreat and resting meant that your next expedition would either be that much harder or the baddies would just pick up their treasure and leave.</p><p></p><p>There might not have been a specific number of encounters, but, funnily enough, if you look at the old adventures, it always seemed like there were about six or eight encounters before you could get somewhere to rest up and restock. I mean, good grief, look at the Caves of Chaos. Or Temple of Elemental Evil. There's a reason the Moat house has that many encounters. Against the Giants or any other big dungeon crawl were always designed around the assumption that the PC's would need to fill their tanks periodically. And conveniently enough, the adventures almost always provided a place for that to happen.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9842695, member: 22779"] This would very much be news to any old school player. How much ink is spilled on things like time keeping and how long your light sources last? How many times have we been told that it was impossible to rest in an adventure and you always had to go back to town, which meant that the dungeon restocked and encounters got harder? Over and over again, we've been told how old adventures were absolutely on a ticking clock and the whole point was to keep pushing forward because retreat and resting meant that your next expedition would either be that much harder or the baddies would just pick up their treasure and leave. There might not have been a specific number of encounters, but, funnily enough, if you look at the old adventures, it always seemed like there were about six or eight encounters before you could get somewhere to rest up and restock. I mean, good grief, look at the Caves of Chaos. Or Temple of Elemental Evil. There's a reason the Moat house has that many encounters. Against the Giants or any other big dungeon crawl were always designed around the assumption that the PC's would need to fill their tanks periodically. And conveniently enough, the adventures almost always provided a place for that to happen. [/QUOTE]
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