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Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 9842907" data-attributes="member: 710"><p>But, well, you don't need to do that. Just like you don't need every adventure to 100 % enforce that the player characters run 8-12 encounters before they can take a long rest, and force that the 8th or 12th encounter is a life or death struggle while the rest were kinda boring, unexciting affairs...</p><p></p><p>You can still vary the difficulty considerably. Even if there is no attrition! One of the nice things of combat is that they are always life or death struggles, because not just can you have bad dice luck, but you can also just make a series of bad decisionst hat lead to death. With reasonable smart play and not terrible bad luck, you're guaranteet to win, but let's see if we actually make the right decisions! Let's see if the nice spell or power that could make this a real cake-walk actually lands! Let's see if the Bard can get close enough to the Ranger as he dropped to 0 hit points from bad luck before he has to make death saving throws and spend a whole turn bleeding on the floor instead of killing Goblins (or at least, missing easy shots).</p><p></p><p>And sometimes, it's also fun to just kill stuff with style. Let's feel grand for a change, instead of going by the skin of our teeth!</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 9842907, member: 710"] But, well, you don't need to do that. Just like you don't need every adventure to 100 % enforce that the player characters run 8-12 encounters before they can take a long rest, and force that the 8th or 12th encounter is a life or death struggle while the rest were kinda boring, unexciting affairs... You can still vary the difficulty considerably. Even if there is no attrition! One of the nice things of combat is that they are always life or death struggles, because not just can you have bad dice luck, but you can also just make a series of bad decisionst hat lead to death. With reasonable smart play and not terrible bad luck, you're guaranteet to win, but let's see if we actually make the right decisions! Let's see if the nice spell or power that could make this a real cake-walk actually lands! Let's see if the Bard can get close enough to the Ranger as he dropped to 0 hit points from bad luck before he has to make death saving throws and spend a whole turn bleeding on the floor instead of killing Goblins (or at least, missing easy shots). And sometimes, it's also fun to just kill stuff with style. Let's feel grand for a change, instead of going by the skin of our teeth! [/QUOTE]
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