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Dungeons & Dragons: Ravenloft: Heir of Strahd Review
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<blockquote data-quote="Not a Decepticon" data-source="post: 9691023" data-attributes="member: 7020527"><p>No, that is only one of many version of the Arthurian myth AND amounts to character image as little as Gandalf being an angel - no one thinks of that when trying to invoke common image of a "wise old wizard", the stereotype Merlin or Gandalf created. In fact, I recall when D&D 5e 2024 player's handbook had an Aasimar lady as a wizard, some people called it a weird choice and wonder why would anyone play a half-angel as a wizard.</p><p></p><p></p><p>I am of opinion that humans are incapable of creating a perspective that is not fundamentally human, so every playable species is just going to be "humans with aesthetic trait x". I even beleive that humans are not capable of truly imagining so-called "eldritch" perspective - mind flayers, aboleths, beholders are not "alien", they're just medeival fair idea of "eldritch" - a human perspective dressed up in human ideas what an eldritch being could think like. It's why the desperate clinging to the idea there must be some sort of "other" is fundamentally flawed, especially when, if you think about it, Elves' immortality should make them way more alien, and yet they are among "default" for looking human. At the end of day everyone is a human in an aesthetic and stories of "alien" perspective are just metaphors for stories of human perspective. Even characters whose deal is supposed to be 'alien" and don't get human culture, like Starfire or Miss Martian, you end in a "technicolor people come to white people's city and act the way white tourist do in non-white countries".</p><p></p><p>Regarding the "daddy is a soul-sucking demon from hell" thing. Let me use it to demosntrate, using DC Comics (which I beleive stands for Batman Comics Comics) characters as an example. Raven is a superheroine, empath/witch daughter of Trigon the Terrible, a demon who either spawned himself from accumulated human evil, or is son of Lucifer himself. Most of her struggle is about that legacy. Most of stories dealing with it, however, are not different from stories dealing with herritage of characters like Rose and Joey Wilson, children of assassin and mercenary and geniuelly a person that makes Joker look nice, Deathstroke the Terminator. Or from Emiko Queen, daughter of assassin Shado. Or from Cassandra Cain, whose father, David Cain, is an assassin and whose mother, Lady Shiva, is a supervillain and greatest martial artist in the world. Or from orion, son of Darkseid, space god of fascism. In at least one continuity they outright make her bond with Damian Wayne, who comes from lineage of ecofascist assassins because it was fundamentally the same struggle. </p><p></p><p>As for the prejudice - that is entierly depending on the table and whenever they are interested in that kind of game. I, however, have too many times seen toxic players use in-universe prejudice as an excuse to just bully other players, something I think we can all agree is not needed.</p><p></p><p>Great, that makes it two adventures where they are antagonists and in one they're misguided and in other you could replace them with human cultists.</p></blockquote><p></p>
[QUOTE="Not a Decepticon, post: 9691023, member: 7020527"] No, that is only one of many version of the Arthurian myth AND amounts to character image as little as Gandalf being an angel - no one thinks of that when trying to invoke common image of a "wise old wizard", the stereotype Merlin or Gandalf created. In fact, I recall when D&D 5e 2024 player's handbook had an Aasimar lady as a wizard, some people called it a weird choice and wonder why would anyone play a half-angel as a wizard. I am of opinion that humans are incapable of creating a perspective that is not fundamentally human, so every playable species is just going to be "humans with aesthetic trait x". I even beleive that humans are not capable of truly imagining so-called "eldritch" perspective - mind flayers, aboleths, beholders are not "alien", they're just medeival fair idea of "eldritch" - a human perspective dressed up in human ideas what an eldritch being could think like. It's why the desperate clinging to the idea there must be some sort of "other" is fundamentally flawed, especially when, if you think about it, Elves' immortality should make them way more alien, and yet they are among "default" for looking human. At the end of day everyone is a human in an aesthetic and stories of "alien" perspective are just metaphors for stories of human perspective. Even characters whose deal is supposed to be 'alien" and don't get human culture, like Starfire or Miss Martian, you end in a "technicolor people come to white people's city and act the way white tourist do in non-white countries". Regarding the "daddy is a soul-sucking demon from hell" thing. Let me use it to demosntrate, using DC Comics (which I beleive stands for Batman Comics Comics) characters as an example. Raven is a superheroine, empath/witch daughter of Trigon the Terrible, a demon who either spawned himself from accumulated human evil, or is son of Lucifer himself. Most of her struggle is about that legacy. Most of stories dealing with it, however, are not different from stories dealing with herritage of characters like Rose and Joey Wilson, children of assassin and mercenary and geniuelly a person that makes Joker look nice, Deathstroke the Terminator. Or from Emiko Queen, daughter of assassin Shado. Or from Cassandra Cain, whose father, David Cain, is an assassin and whose mother, Lady Shiva, is a supervillain and greatest martial artist in the world. Or from orion, son of Darkseid, space god of fascism. In at least one continuity they outright make her bond with Damian Wayne, who comes from lineage of ecofascist assassins because it was fundamentally the same struggle. As for the prejudice - that is entierly depending on the table and whenever they are interested in that kind of game. I, however, have too many times seen toxic players use in-universe prejudice as an excuse to just bully other players, something I think we can all agree is not needed. Great, that makes it two adventures where they are antagonists and in one they're misguided and in other you could replace them with human cultists. [/QUOTE]
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