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Dungeons & Dragons: Ravenloft: Heir of Strahd Review
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<blockquote data-quote="LazarusKane" data-source="post: 9693328" data-attributes="member: 49324"><p>I should surrender. Your (experience with your) players are so far away from any players I encountered, I can't (and I hope I never will) comprehend it.</p><p></p><p>But... you tell me for your players all (humanoid) opponents are the same. And now species should be "interesting and different" for you and your players?!? <strong>Why?!? How?!?</strong> If they are the same for you without modifiers (only the "fluff") and they are the same with modifiers (adding the "crunch" of slapping +2 Stat X +1 Stat y -1 Stat z on it) then... I don't know.</p><p></p><p></p><p></p><p>For me - in this context - it's like saying: It's completely indifferent if I play a character who is a native american or a scot or if he's male or female or if the character is muslim or hindu or atheist - hey, they are all humans! Surely you acknowledge that culture, gender, believes etc. matter.</p><p>So: Of course, everybody should play the game how he likes it but IMHO it's very basic when fantasy species are just different colored humans. Maybe <em>I</em> am the outlier but I try to make every species somehow unique - and yes, it's often based in human assumptions, inherently defined by being made to be human idea of nonhuman. I once played a char (Shadowrun, Cat Shaman, bisexual and redheaded) only based on "What would Garfield do?". So: How would a species work that's based on the question "How would humanoid ravens behave?" - I think I found my template for the Kenku! Or Goliaths? I tried to base the Goliaths on my understanding of Inuit culture. And it's really no big problem to write a truly alien perspective of a different species - because it's <em>alien to me as a human</em>. It's simply extrapolation. And species who lives as long as elves by comparsion to the other species <em>scream</em> for an <em>alien</em> edge, although I reserve the <em>very alien</em> elves for non-DnD-Games.</p></blockquote><p></p>
[QUOTE="LazarusKane, post: 9693328, member: 49324"] I should surrender. Your (experience with your) players are so far away from any players I encountered, I can't (and I hope I never will) comprehend it. But... you tell me for your players all (humanoid) opponents are the same. And now species should be "interesting and different" for you and your players?!? [B]Why?!? How?!?[/B] If they are the same for you without modifiers (only the "fluff") and they are the same with modifiers (adding the "crunch" of slapping +2 Stat X +1 Stat y -1 Stat z on it) then... I don't know. For me - in this context - it's like saying: It's completely indifferent if I play a character who is a native american or a scot or if he's male or female or if the character is muslim or hindu or atheist - hey, they are all humans! Surely you acknowledge that culture, gender, believes etc. matter. So: Of course, everybody should play the game how he likes it but IMHO it's very basic when fantasy species are just different colored humans. Maybe [I]I[/I] am the outlier but I try to make every species somehow unique - and yes, it's often based in human assumptions, inherently defined by being made to be human idea of nonhuman. I once played a char (Shadowrun, Cat Shaman, bisexual and redheaded) only based on "What would Garfield do?". So: How would a species work that's based on the question "How would humanoid ravens behave?" - I think I found my template for the Kenku! Or Goliaths? I tried to base the Goliaths on my understanding of Inuit culture. And it's really no big problem to write a truly alien perspective of a different species - because it's [I]alien to me as a human[/I]. It's simply extrapolation. And species who lives as long as elves by comparsion to the other species [I]scream[/I] for an [I]alien[/I] edge, although I reserve the [I]very alien[/I] elves for non-DnD-Games. [/QUOTE]
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