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*Dungeons & Dragons
Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9734414" data-attributes="member: 7040132"><p>With the understanding that all damage and status effects are temporary and the victim recovers in time, there are all kinds of mechanics that represent the draining of energy/life or enervation. It broadens the design space, and I like that. Examples include:</p><p></p><p>Hit Point loss due to damage</p><p>Hit Point Dice loss</p><p>Exhaustion</p><p>Death penalties</p><p>Lowering HP maximum</p><p>Unable to regain HP</p><p>Disadvantage and Status effects that make you worse/weaker.</p><p></p><p>As for your final point, it's not added because it isn't mechanical. I do miss ribbons for story and flavor, even if they took up space. Maybe they add a ribbon that non-creature plant life is destroyed in a radius that expands based on spell level?</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9734414, member: 7040132"] With the understanding that all damage and status effects are temporary and the victim recovers in time, there are all kinds of mechanics that represent the draining of energy/life or enervation. It broadens the design space, and I like that. Examples include: Hit Point loss due to damage Hit Point Dice loss Exhaustion Death penalties Lowering HP maximum Unable to regain HP Disadvantage and Status effects that make you worse/weaker. As for your final point, it's not added because it isn't mechanical. I do miss ribbons for story and flavor, even if they took up space. Maybe they add a ribbon that non-creature plant life is destroyed in a radius that expands based on spell level? [/QUOTE]
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Community
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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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