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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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<blockquote data-quote="Ruin Explorer" data-source="post: 9734481" data-attributes="member: 18"><p>I mean, it's objectively worse than a Battlemaster, I think it can be demonstrated.</p><p></p><p>Brutality is:</p><p></p><p>CHA bonus uses/Rest</p><p>1/round</p><p>No inherent damage bonus</p><p>Bleed = +CHA damage and Sap. Sap = Disadvantage on next 1 attack by target</p><p>Bluff = Advantage on your next saving throw and Vex. Vex = Advantage on your next 1 attack</p><p>Stumble = Topple + Target can only take Action or Bonus Action not both (this latter is meaningless for a lot of monsters, not all). Topple = Prone if they fail a CON save.</p><p></p><p>Those aren't like, total trash. They're okay. If Battlemaster didn't exist, they'd be good.</p><p></p><p>But it does!</p><p></p><p>BM Manuevers are:</p><p>4/rest at L1, 5/rest at 7, 6/rest at 15.</p><p>(So pretty much always 1 more than CHA bonus uses/Rest even pushing CHA with ASIs as hard as possible)</p><p>1/attack</p><p>(so insanely higher than Brutality's 1/round, note - it's not even 1/turn, it's 1/round - so if you used on your turn, you can't use on on OA or the like)</p><p>I'm not going to go through every BM manuever, but you've got crazy choices instead of just three, pretty all the ones which damage the enemy do +BM die damage (instead of only one of them doing even +CHA damage), and the BM die scales up at L10 and L18, and again, averages 0.5-1.5 points higher than CHA is going to get you (even pushing ASIs).</p><p></p><p>The same pattern continues - the abilities are very like BM abilities, but generally worse.</p><p></p><p>I think they just need to tune it up slightly, like put +CHA damage on all three Brutalities, give Bleed something else, etc. I re-read Flourish Parry and it's better than I thought because it's usable any time you have a Reaction. The counter is weird - they made it 1/Long Rest but you reactivate it with a Short Rest ability. Probably should just make it Short Rest and still Reactivatable, but they're doing the classic WotC thing of overvaluing a limited extra attack.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9734481, member: 18"] I mean, it's objectively worse than a Battlemaster, I think it can be demonstrated. Brutality is: CHA bonus uses/Rest 1/round No inherent damage bonus Bleed = +CHA damage and Sap. Sap = Disadvantage on next 1 attack by target Bluff = Advantage on your next saving throw and Vex. Vex = Advantage on your next 1 attack Stumble = Topple + Target can only take Action or Bonus Action not both (this latter is meaningless for a lot of monsters, not all). Topple = Prone if they fail a CON save. Those aren't like, total trash. They're okay. If Battlemaster didn't exist, they'd be good. But it does! BM Manuevers are: 4/rest at L1, 5/rest at 7, 6/rest at 15. (So pretty much always 1 more than CHA bonus uses/Rest even pushing CHA with ASIs as hard as possible) 1/attack (so insanely higher than Brutality's 1/round, note - it's not even 1/turn, it's 1/round - so if you used on your turn, you can't use on on OA or the like) I'm not going to go through every BM manuever, but you've got crazy choices instead of just three, pretty all the ones which damage the enemy do +BM die damage (instead of only one of them doing even +CHA damage), and the BM die scales up at L10 and L18, and again, averages 0.5-1.5 points higher than CHA is going to get you (even pushing ASIs). The same pattern continues - the abilities are very like BM abilities, but generally worse. I think they just need to tune it up slightly, like put +CHA damage on all three Brutalities, give Bleed something else, etc. I re-read Flourish Parry and it's better than I thought because it's usable any time you have a Reaction. The counter is weird - they made it 1/Long Rest but you reactivate it with a Short Rest ability. Probably should just make it Short Rest and still Reactivatable, but they're doing the classic WotC thing of overvaluing a limited extra attack. [/QUOTE]
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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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