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*Dungeons & Dragons
Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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<blockquote data-quote="Remathilis" data-source="post: 9734569" data-attributes="member: 7635"><p>As I said, I suspect a fear chain that will allow defilers of other classes to exist. There may also be preserver feats that augment healing and growth so that characters not druids can preserve. Something like a feat that can allow a wizard (for example) to defile vegetation to gain a bonus to magic.</p><p></p><p>What I think might change is the notion that magic is either preserver or defiler with no middle ground. They may (and I am absolutely spitballing) set it that magic harms the land slowly, but defiling does it quickly in exchange for power and preserving is actively trying to undo the damage (well, like trying to bail water out of a sinking boat with a solo cup). Thus setting up magic to have three moralities:</p><p></p><p>Normal: "yeah, I know magic harms the land, but it's already harmed and there is nothing I can do about that." (Apathy)</p><p>Preserver: "it might not be much, but I am doing what I can to undo the damage, or at least erase the damage I would otherwise do" (actively helping)</p><p>Defiler: "screw it. My personal power is worth the damage I do. We're all doomed anyway, so I'll get mine before I die." (Actively harming)</p><p></p><p>Any similarities between these opinions and current voter attitudes are completely coincidental.</p><p></p><p>What it would do though is make make preserving an active choice rather than be what you do when you don't defile. But that's just my wild idea. We'll see if it happens.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9734569, member: 7635"] As I said, I suspect a fear chain that will allow defilers of other classes to exist. There may also be preserver feats that augment healing and growth so that characters not druids can preserve. Something like a feat that can allow a wizard (for example) to defile vegetation to gain a bonus to magic. What I think might change is the notion that magic is either preserver or defiler with no middle ground. They may (and I am absolutely spitballing) set it that magic harms the land slowly, but defiling does it quickly in exchange for power and preserving is actively trying to undo the damage (well, like trying to bail water out of a sinking boat with a solo cup). Thus setting up magic to have three moralities: Normal: "yeah, I know magic harms the land, but it's already harmed and there is nothing I can do about that." (Apathy) Preserver: "it might not be much, but I am doing what I can to undo the damage, or at least erase the damage I would otherwise do" (actively helping) Defiler: "screw it. My personal power is worth the damage I do. We're all doomed anyway, so I'll get mine before I die." (Actively harming) Any similarities between these opinions and current voter attitudes are completely coincidental. What it would do though is make make preserving an active choice rather than be what you do when you don't defile. But that's just my wild idea. We'll see if it happens. [/QUOTE]
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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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