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*Dungeons & Dragons
Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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<blockquote data-quote="AdmundfortGeographer" data-source="post: 9734857" data-attributes="member: 4682"><p>In the first Dark Sun box, magic-users had two types which you were locked into. Preservers or defiles, where defilers were not much more mechanically different than preservers but they got a rapidly accelerated xp advancement table. </p><p></p><p>In the second revised Dark Sun box, the magic user class was re-imagined with a table that any character could choose whether to defile or preserve at the time of casting.</p><p></p><p>Bards had spellcasting eliminate and replaced with poisons. Fairly huge nerf as poisons were really never expanded upon with enough options to replace spellcasting power.</p><p></p><p>With gods “dead”, clerics chose one of four elements. A splatbook added para-elements to choose.</p><p></p><p>Rangers spells were clerical (pick one element, no Cosmos). The paladin class was eliminated.</p></blockquote><p></p>
[QUOTE="AdmundfortGeographer, post: 9734857, member: 4682"] In the first Dark Sun box, magic-users had two types which you were locked into. Preservers or defiles, where defilers were not much more mechanically different than preservers but they got a rapidly accelerated xp advancement table. In the second revised Dark Sun box, the magic user class was re-imagined with a table that any character could choose whether to defile or preserve at the time of casting. Bards had spellcasting eliminate and replaced with poisons. Fairly huge nerf as poisons were really never expanded upon with enough options to replace spellcasting power. With gods “dead”, clerics chose one of four elements. A splatbook added para-elements to choose. Rangers spells were clerical (pick one element, no Cosmos). The paladin class was eliminated. [/QUOTE]
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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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