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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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<blockquote data-quote="humble minion" data-source="post: 9734864" data-attributes="member: 5948"><p>Quick n easy 5.x defiling rules.</p><p></p><p>When casting an arcane spell you (not <em>you</em>, sorcerer-king pact warlocks…) can choose to defile or preserve.</p><p></p><p>If you choose to defile, cast as normal.</p><p>If you choose to preserve, make a concentration check, DC=8+ spell level, advantage if you’re in a particularly green/fertile area, disadvantage in a particularly desolate or previously defiled spot. If you fail, you can spend your bonus action to cast as normal, or you can choose to defile, or you can choose to not cast at all. If the spell was cast as a reaction or bonus action, you can only choose to defile or not cast. Ritual casting you can automatically succeed if you choose.</p><p></p><p>Defiling has no hard and fast mechanical effects other than killing the vegetation around you, destruction proportionate to the spell level (maybe a 5ft sphere for cantrips to level 3 spells, 10 ft for level 4-6, etc). But that sort of destruction is going to add up in world fast.</p></blockquote><p></p>
[QUOTE="humble minion, post: 9734864, member: 5948"] Quick n easy 5.x defiling rules. When casting an arcane spell you (not [I]you[/I], sorcerer-king pact warlocks…) can choose to defile or preserve. If you choose to defile, cast as normal. If you choose to preserve, make a concentration check, DC=8+ spell level, advantage if you’re in a particularly green/fertile area, disadvantage in a particularly desolate or previously defiled spot. If you fail, you can spend your bonus action to cast as normal, or you can choose to defile, or you can choose to not cast at all. If the spell was cast as a reaction or bonus action, you can only choose to defile or not cast. Ritual casting you can automatically succeed if you choose. Defiling has no hard and fast mechanical effects other than killing the vegetation around you, destruction proportionate to the spell level (maybe a 5ft sphere for cantrips to level 3 spells, 10 ft for level 4-6, etc). But that sort of destruction is going to add up in world fast. [/QUOTE]
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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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