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*Dungeons & Dragons
Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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<blockquote data-quote="squibbles" data-source="post: 9734875" data-attributes="member: 6937590"><p>I agree with the second comment, mostly.</p><p></p><p>The trouble with dark sun, in its original incarnation as well as now, is how much of the standard D&D player options it keeps. Everything with spells that can't defile ultimately undercuts the core environmentalist themes of the setting. So choosing a Druid in 2e already opted you out of the arcane magic defiles paradigm.</p><p></p><p>And, in 5e, wizards aren't enough more powerful than druids that having penalties for preserving doesn't just discentivize playing a wizard--where in 2e (I think, correct me if I'm off here) game balance was somewhat less of a thing, and a standard wizard with accelerated level progression would be clearly stronger than a druid.</p><p></p><p>I don't think you're wrong that the fiction underlying what WotC is cooking will be... unambitious. But I also don't think implicating druids in the preserving/defiling dichotomy is <em>neccessarily</em> bad (though this particular implementation sure is).</p><p></p><p></p><p>I didn't know that about 4e dark sun. Could you elaborate, how is it different from the 1991 presentation of the setting?</p><p></p><p></p><p>Wait... isn't that just, like, regular fiction?</p><p></p><p>Joking aside, stories where the world is effed and bad people are in charge but our plucky protagonist can rise up and overcome them are as old as the tides, no? Grimdark is a new(ish) type of story where things truly are hopeless; the bad people succeed (or explosively fail) and there are bad outcomes for all. And then you feel bad.*</p><p></p><p>Does hopepunk contribute something different than being a memeified response to grimdark?</p><p></p><p>*I just finished reading the Prince of Nothing trilogy; I was irritated through most of the third book and have no intention of reading on.</p><p></p><p></p><p></p><p>Totally there with you.</p><p></p><p>And, frankly, I'm quite happy there's a new pretext to talk about dark sun with strangers on the internet.</p><p></p><p></p><p>Ya, having read through the extant 20ish pages of this thread I'm pretty surprised by what's not being discussed/argued. What always pops up in dark sun discussions on enworld is the "WotC can't do dark sun because it's too edgy" argument, and then the "yes it can, you're just supposed to play good guys tho fight against the edgelords" counterargument.</p><p></p><p>Well, not in this UA you're not; edgelord is half the content.</p></blockquote><p></p>
[QUOTE="squibbles, post: 9734875, member: 6937590"] I agree with the second comment, mostly. The trouble with dark sun, in its original incarnation as well as now, is how much of the standard D&D player options it keeps. Everything with spells that can't defile ultimately undercuts the core environmentalist themes of the setting. So choosing a Druid in 2e already opted you out of the arcane magic defiles paradigm. And, in 5e, wizards aren't enough more powerful than druids that having penalties for preserving doesn't just discentivize playing a wizard--where in 2e (I think, correct me if I'm off here) game balance was somewhat less of a thing, and a standard wizard with accelerated level progression would be clearly stronger than a druid. I don't think you're wrong that the fiction underlying what WotC is cooking will be... unambitious. But I also don't think implicating druids in the preserving/defiling dichotomy is [I]neccessarily[/I] bad (though this particular implementation sure is). I didn't know that about 4e dark sun. Could you elaborate, how is it different from the 1991 presentation of the setting? Wait... isn't that just, like, regular fiction? Joking aside, stories where the world is effed and bad people are in charge but our plucky protagonist can rise up and overcome them are as old as the tides, no? Grimdark is a new(ish) type of story where things truly are hopeless; the bad people succeed (or explosively fail) and there are bad outcomes for all. And then you feel bad.* Does hopepunk contribute something different than being a memeified response to grimdark? *I just finished reading the Prince of Nothing trilogy; I was irritated through most of the third book and have no intention of reading on. Totally there with you. And, frankly, I'm quite happy there's a new pretext to talk about dark sun with strangers on the internet. Ya, having read through the extant 20ish pages of this thread I'm pretty surprised by what's not being discussed/argued. What always pops up in dark sun discussions on enworld is the "WotC can't do dark sun because it's too edgy" argument, and then the "yes it can, you're just supposed to play good guys tho fight against the edgelords" counterargument. Well, not in this UA you're not; edgelord is half the content. [/QUOTE]
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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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