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*Dungeons & Dragons
Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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<blockquote data-quote="Remathilis" data-source="post: 9735304" data-attributes="member: 7635"><p>I mean, that's somewhat consistent with the original box set. The default wizard was the preserver and the defiler was a wizard with a faster XP track. From a rules perspective, the PHB wizard is a preserver and the defiler is the "cheat to get ahead" class. </p><p></p><p>I think you would have been right if the default PHB wizard was the defiler and the preserver required X2 (or some additional amount) more xp to gain a levels, but that's not what was happening. </p><p></p><p>Well, considering D&D stopped using separate XP tracks, there isn't a whole lot of ways to show defiling as attractive while keeping preserving as viable. You could impose penalties on preservers (less spells, weaker magic, penalty to hit/saves) and treat defiling as normal, but that doesn't make the moral choice "do I harm the world to gain an edge?" But makes it "do I choose to suck to not be evil?" </p><p></p><p>That we've seen. As I pointed out, I am sure feats will play a role in this, as can specific spells (for example a spell that gets an additional upcast if you choose to defile with it). We're good falling into the "PDK and dragon" trap of assuming we have all the parts rather than just a specific piece of puzzle.</p><p></p><p>We are seeing what a preserver druid looks like, not the whole of preserving. I pointed out (and you casually dismissed) the idea that what the druid is trying to do is actively reverse the damage rather than minimize (regular casters) or maximize (defilers) the harm. That's basically what Dark Sun was: druid magic attempts to PRESERVE, arcane magic defilers a little or a lot.</p><p></p><p></p><p>But it wasn't. It said "do you want to be a normal wizard and preserve, or do you want to be a supercharged wizard with fast xp chart and defile?"</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9735304, member: 7635"] I mean, that's somewhat consistent with the original box set. The default wizard was the preserver and the defiler was a wizard with a faster XP track. From a rules perspective, the PHB wizard is a preserver and the defiler is the "cheat to get ahead" class. I think you would have been right if the default PHB wizard was the defiler and the preserver required X2 (or some additional amount) more xp to gain a levels, but that's not what was happening. Well, considering D&D stopped using separate XP tracks, there isn't a whole lot of ways to show defiling as attractive while keeping preserving as viable. You could impose penalties on preservers (less spells, weaker magic, penalty to hit/saves) and treat defiling as normal, but that doesn't make the moral choice "do I harm the world to gain an edge?" But makes it "do I choose to suck to not be evil?" That we've seen. As I pointed out, I am sure feats will play a role in this, as can specific spells (for example a spell that gets an additional upcast if you choose to defile with it). We're good falling into the "PDK and dragon" trap of assuming we have all the parts rather than just a specific piece of puzzle. We are seeing what a preserver druid looks like, not the whole of preserving. I pointed out (and you casually dismissed) the idea that what the druid is trying to do is actively reverse the damage rather than minimize (regular casters) or maximize (defilers) the harm. That's basically what Dark Sun was: druid magic attempts to PRESERVE, arcane magic defilers a little or a lot. But it wasn't. It said "do you want to be a normal wizard and preserve, or do you want to be a supercharged wizard with fast xp chart and defile?" [/QUOTE]
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Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
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